Difference between revisions of "Premeditation"
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(Added specialization numbers.) |
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = Psi Cost | + | | name = Psi Cost |
− | | max = | + | | max = 4 |
− | | text = Further reduces the psi cost by | + | | text = Further reduces the psi cost by 5% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Cooldown | | name = Cooldown | ||
− | | max = | + | | max = 2 |
− | | text = Reduces cooldown by | + | | text = Reduces cooldown by 0.5 turns for each specialization point. |
}} | }} | ||
Revision as of 08:00, 17 July 2019
Premeditation is a feat, an ability and a status effect.
Feat
Premeditation | |
When activated this ability will reduce the psi cost of your next psi ability by 50%, its action point cost by 100% and increase its range by 3. The range is not increased for channeled abilities. Cooldown: 5 turns. | |
Requirements
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Premeditation affects the cost of your next psi ability.
History
- 0.2.0.3 - fixed feat description
- 0.2.0.1 - added intelligence requirement
- 0.1.11.0 - added 100% action point cost reduction
- 0.1.7.0 - decreased psi cost reduction from 100% to 50%
- 0.1.4.0 - feat introduced
Ability
Premeditation | |
When activated this ability will reduce the psi cost of your next psi ability by 50%, its action point cost by 100% and increase its range by 3. | |
Cooldown: 5 turns (25 seconds) |
Status effect
Premeditation | |
Character's next psi ability will cost no psi points and will have its range increased by 3. | |
Duration: 3 turns (15 seconds) |
Specializations
- Psi Cost (4 levels) — Further reduces the psi cost by 5% for each specialization point.
- Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.
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