Difference between revisions of "Mutie Refuge"

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=== Basement ===
 
=== Basement ===
* The SW room has a [[Power Box]]. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking)
+
* The SW room  
 +
** Being seen in this room by the muties will make them hostile
 +
** has a [[Power Box]]. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking)
 
* The N room:
 
* The N room:
 
** Has an elevator leading to both floors of the [[West Storage Depot]] below
 
** Has an elevator leading to both floors of the [[West Storage Depot]] below
 
** The door requires 75 [[Lockpicking]] or can be opened with [[Elevator Door Key (West Storage Depot)]]
 
** The door requires 75 [[Lockpicking]] or can be opened with [[Elevator Door Key (West Storage Depot)]]
 
** From the inside is an exposed bolt. It can open the door with 9 [[Agility]]
 
** From the inside is an exposed bolt. It can open the door with 9 [[Agility]]
* [[Doctor M.]] is a doctor and you treat your wounds
+
* [[Doctor M.]] is a doctor and can treat your wounds
 
* The SE room:
 
* The SE room:
 
** [[Wesley]] is carrying [[Wesley's Key (West Storage Depot)]], [[Elevator Door Key (West Storage Depot)]] and [[Foul Mouth Wash]] oddity, 2 XP
 
** [[Wesley]] is carrying [[Wesley's Key (West Storage Depot)]], [[Elevator Door Key (West Storage Depot)]] and [[Foul Mouth Wash]] oddity, 2 XP
 
** The door to the NE room requires 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]
 
** The door to the NE room requires 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]
 
** The safe can be opened with 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]. It contains medicines
 
** The safe can be opened with 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]. It contains medicines
 +
* The E room:
 +
** Being seen in this room by the muties will make them hostile
 +
** Has 2 lockers requiring 60 [[Lockpicking]]. The middle one contains a [[Jackhammer]] and several batteries
 +
** The box requires 70 [[Hacking]]. It contains some psi equipment including a [[Magnifying Neuroscopic Filter: Cryokinesis]]
 +
** If the chain was repaired, it can be used to go up to the first level or down to the [[West Storage Depot]]
  
 
== Quests ==
 
== Quests ==

Revision as of 15:34, 22 May 2020

Mutie RefugeControlled zone

Mutie refuge.jpg
Location information
Music Unknown
Located in Black Sea
Areas South (B6)
Refuge (B7)
Basement
Connections Black Sea
NPCs
Technical
Map file(s) xpbl_md
xpbl_md_u
xpbl_md_cv

The Mutie Refuge is a location in the western Black Sea.

Description

The Mutie Refuge is an island and refuge west of the Black Sea Expedition Camp inhabited by mutant refugees. It spans 2 areas of the Black Sea: B6 and B7.

South (B6)

Refuge (B7)

Basement

Quests

Map Gallery