Difference between revisions of "Locations"

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=== Upper Underrail ===
 
=== Upper Underrail ===
The Upper Underrail was the residential zone of the big underground metro system before things went to hell.
+
[[Upper Underrail]] was the residential zone of the big underground metro system before things went to hell.
  
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it. Introduced in version [[0.1.12.0]].
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
: [[Fort Apogee]] — Protectorate's main base in South Underrail. Introduced in version [[0.1.13.0]].
+
: [[Fort Apogee]] — Protectorate's main base in South Underrail.
: [[Epione Lab]] — Important strategic location for Protectorate. Introduced in version [[0.1.13.0]].
+
: [[Epione Lab]] — Important strategic location for Protectorate.
: [[Institute of Tchort]] — A Tchortist institute located in Upper Underrail.  Introduced in version [[0.1.14.0]].
+
: [[Institute of Tchort]] — An institute located in an old Biocorp University.
  
 
=== Lower Underrail ===
 
=== Lower Underrail ===
The Lower Underrail was the industrial/military zone of the big underground metro system before things went to hell.
+
[[Lower Underrail]] is the industrial/military zone of the underground metro system. [[Upper Caves]] surround the lower metro system and [[Lower Passages]] lie immediately below it.
  
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it. Introduced in version [[0.1.12.0]].
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
: [[South Gate Station]] — Also known as '''SGS''', it is the most powerful station in South Underrail and the player's home station.
+
: [[South Gate Station]] — Also known as '''SGS''', it is the most powerful independent station in South Underrail and the player's home station.
: [[Foundry]] — The industrial heart of Lower Underrail. Introduced in version [[0.1.11.0]].
+
: [[Foundry]] — The industrial heart of South Underrail. Its mines make it prosperous and relatively safe from outside threats, but also cause severe air pollution.
: [[Rail Crossing]] — An independent town built inside an old train depot. Introduced in version [[0.1.10.0]].
+
: [[Rail Crossing]] — A small independent community built inside an old train depot, just barely able to stay independent and fend off bandits from surrounding tunnels.
 +
: [[South Railroad Outpost]] — Also known as '''SRO''', Protectorate's only outpost deep in the south end of Lower Underrail.
  
=== Caves ===
+
=== Lower Caves ===
A set of natural caverns and underground rivers immediately below Lower Underrail. Waterways connect many of the settlements.
+
[[Lower Caves]] are an intricate network of cave tunnels and underground rivers below the Underrail metro system. Waterways connect many of the settlements.
  
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it. Introduced in version [[0.1.12.0]].
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
 
: [[South Gate Station]] — Also known as '''SGS''', it is the most powerful station in South Underrail and the player's home station.
 
: [[South Gate Station]] — Also known as '''SGS''', it is the most powerful station in South Underrail and the player's home station.
: [[Junkyard]] — A crude, lawless settlement formed around a junkyard. Introduced in version [[0.1.5.0]].
+
: [[Junkyard]] — A crude, lawless settlement formed around a junkyard. Controlled by two rival gangs scavenging and exporting equipment from the original junkyard.
: [[Camp Hathor]] — A hunting settlement that produces most of Lower Underrail's meat. Introduced in version [[0.1.11.0]].
+
: [[Camp Hathor]] — Originally a coal mine, this hunting settlement now produces most of South Underrail's meat.
  
 
=== Deep Caverns ===
 
=== Deep Caverns ===
The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]]. Not yet in-game, will be introduced in the release version.
+
The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]], also known as the Faceless.
  
 +
: [[Cytosine Outpost]] — A small tchortist outpost with an elevator connecting it to Underrail far above it.
 +
: [[Talos Outpost]] — A small faceless outpost far away from tchortists.
 
: ''Tunneler City'' — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
 
: ''Tunneler City'' — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
  
== Secured and secret areas ==
+
;Biocorp ruins
''Underrail'' rewards exploration and perceptive characters. There are secured and secret areas to be accessed all around. Finding these yields an experience bonus in addition to the loot and other benefits. Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. The [[Snooping]] feat helps discovering secrets without high perception.
+
: [[Hollow Earth|Hollow Earth Research Complex]]
 +
: [[Mutagen Tanks]]
 +
: [[Arke Power Station]]
 +
: [[Caerus Residential Block]]
  
{{Hiddensection
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=== Black Sea ===
|Secured areas|
+
{{Expedition}}
* [[GMS compound level 1]] room with backpack
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Added in [[Underrail: Expedition]] expansion, [[Black Sea]] is a vast body of water in the northeast, a real underground sea. Avoided by most captains, these infamous waters and shores are home to pirates and worse.
* [[GMS compound level 2]] storerooms with Mindshrooms in them
 
* Secret Old Junkyard entrance in [[Wormhole tunnel]]
 
}}
 
  
{{Hiddensection
+
== Secret areas ==
|Secrets|
+
''Underrail'' rewards exploration and perceptive characters. There are secret areas to be accessed all around. In addition to the loot and other benefits, finding these yields an experience bonus in classic XP mode. Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. The [[Snooping]] feat helps discovering secrets without high perception.
* 4 trapdoors in [[South Gate Outposts]]
+
 
* Door in [[Lower Underrail]] tunnels
+
See [[Perception]] for a list of these secrets.
* Secret passage in [[GMS compound level 2]]
+
 
* Underwater rock bridge in the [[Caves]] between Mushroom Cove and Junkyard
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== Random locations ==
* Underwater rock bridge in northeast [[Siphoner pools]]
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{{main|Random locations}}
* Underwater rock bridge in southeast [[Silent Isle]]
+
 
* Secret door in the security control room of [[Depot A]] east area (requires 10 perception)
+
Version [[1.1.1.0]] added a new type of locale: Random dungeon. On each playthrough, a few randomly chosen dungeon entrance fragments are added into the world. These lead to mini-dungeons that have no static location on the world map and also contain more randomized features than usual dungeons. These mini-dungeons appear in the early game areas, before Junkyard. Version [[1.1.2.0]] expanded the random dungeon system to include other kinds of randomly appearing locales.
* Hidden stash at a lunatic camp in [[Lower Underrail]] area 6
 
* Secret crawlspace in [[Abandoned Warehouse]]
 
* Secret door leading to [[Deacon]]'s shop behind [[Rail Crossing]] bar
 
* Hidden Ventilation Shaft in [[Buzzer's Shop]]'s ventilation shafts
 
* Secret crawlspace in [[Dude's vision|the warehouse from Dude's vision]]
 
* Underwater rock bridge in the caves south of [[Camp Hathor]]
 
* Door in [[Rathound King Lair]]
 
* Secret (trap)door in Evelyn's home in [[Foundry]]
 
* Trapdoor in [[Caves]] south of [[Crossroad Caves]]
 
* Secret door in Core City's [[Drop Zone]] leading to some pipeworks
 
* Trap door in inside one of Core City's [[Drop Zone]] buildings
 
* Door in north [[Core City Sewers]]
 
* Switch in northwest [[Core City Sewers]] leading to Cornell's hideout
 
* Ventilation Shaft in [[Institute of Tchort]] utility section
 
* Ventilation Shaft in [[Institute of Tchort]] west wing
 
* Secret crawlspace in [[Harpocrates Station]]
 
* Secret crawlspace in [[Upper Underrail Ventilation System]]
 
}}
 
  
 
== Zone Control ==
 
== Zone Control ==
 
{{main|Zone Control}}
 
{{main|Zone Control}}
  
All zones in the game are split into 3 distinct categories of zone control:
+
All zones in the game are split into 3 distinct categories of zone control for purposes of assassinating non-player characters with traps:
[[File:ZoneControl-full.png|21px|link=]] [[:Category:Controlled zones|fully controlled]], [[File:ZoneControl-partial.png|21px|link=]] [[:Category:Partially controlled zones|partially controlled]] and [[File:ZoneControl-none.png|21px|link=]] [[:Category:Uncontrolled zones|uncontrolled]] zones.
+
[[File:ZoneControl-full.png|21px|link=]] [[:Category:Controlled zones|fully controlled]],
 +
[[File:ZoneControl-partial.png|21px|link=]] [[:Category:Partially controlled zones|partially controlled]] and
 +
[[File:ZoneControl-none.png|21px|link=]] [[:Category:Uncontrolled zones|uncontrolled]] zones. The Zone Control Indicator can be found in the upper right corner of game UI.
 +
 
 +
== History ==
 +
Quick overview of major area additions.
  
The Zone Control Indicator can be found in the upper right corner of game UI.
+
* [[1.1.0.9]]: Black Sea{{expedition-inline|Expedition}}
 +
* [[1.0.0.0]]: Deep Caverns
 +
* [[0.1.14.0]]: Institute of Tchort
 +
* [[0.1.13.0]]: Upper Underrail
 +
* [[0.1.12.0]]: Core City
 +
* [[0.1.11.0]]: Foundry and Camp Hathor
 +
* [[0.1.10.0]]: Rail Crossing
 +
* [[0.1.5.0]]: Junkyard
  
  
 
{{Locations navbox}}
 
{{Locations navbox}}
[[Category:Locations|*]]
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{{Locations/Expedition navbox}}
 +
[[Category:Locations| Locations]]
 
[[Category:Lore]]
 
[[Category:Lore]]

Latest revision as of 08:12, 20 October 2020

It's easy to lose your bearings in Underrail, but a compass helps!
For an alphabetical list of locations, see Category:Locations.
For a full list of zones and corresponding map files, see Zones.

Underrail takes place in the south end of the titular Underrail, which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.

Major locations

A list of the most important major urban areas in South Underrail. Some locations span multiple vertical levels.

Upper Underrail

Upper Underrail was the residential zone of the big underground metro system before things went to hell.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
Fort Apogee — Protectorate's main base in South Underrail.
Epione Lab — Important strategic location for Protectorate.
Institute of Tchort — An institute located in an old Biocorp University.

Lower Underrail

Lower Underrail is the industrial/military zone of the underground metro system. Upper Caves surround the lower metro system and Lower Passages lie immediately below it.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
South Gate Station — Also known as SGS, it is the most powerful independent station in South Underrail and the player's home station.
Foundry — The industrial heart of South Underrail. Its mines make it prosperous and relatively safe from outside threats, but also cause severe air pollution.
Rail Crossing — A small independent community built inside an old train depot, just barely able to stay independent and fend off bandits from surrounding tunnels.
South Railroad Outpost — Also known as SRO, Protectorate's only outpost deep in the south end of Lower Underrail.

Lower Caves

Lower Caves are an intricate network of cave tunnels and underground rivers below the Underrail metro system. Waterways connect many of the settlements.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
South Gate Station — Also known as SGS, it is the most powerful station in South Underrail and the player's home station.
Junkyard — A crude, lawless settlement formed around a junkyard. Controlled by two rival gangs scavenging and exporting equipment from the original junkyard.
Camp Hathor — Originally a coal mine, this hunting settlement now produces most of South Underrail's meat.

Deep Caverns

The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the Tunnelers, also known as the Faceless.

Cytosine Outpost — A small tchortist outpost with an elevator connecting it to Underrail far above it.
Talos Outpost — A small faceless outpost far away from tchortists.
Tunneler City — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
Biocorp ruins
Hollow Earth Research Complex
Mutagen Tanks
Arke Power Station
Caerus Residential Block

Black Sea

This page contains content from Underrail: Expedition expansion.

Added in Underrail: Expedition expansion, Black Sea is a vast body of water in the northeast, a real underground sea. Avoided by most captains, these infamous waters and shores are home to pirates and worse.

Secret areas

Underrail rewards exploration and perceptive characters. There are secret areas to be accessed all around. In addition to the loot and other benefits, finding these yields an experience bonus in classic XP mode. Discovering secret areas is based on Perception score alone, unlike detecting traps and stealthed characters, which is based on Detection. The Snooping feat helps discovering secrets without high perception.

See Perception for a list of these secrets.

Random locations

Main article: Random locations

Version 1.1.1.0 added a new type of locale: Random dungeon. On each playthrough, a few randomly chosen dungeon entrance fragments are added into the world. These lead to mini-dungeons that have no static location on the world map and also contain more randomized features than usual dungeons. These mini-dungeons appear in the early game areas, before Junkyard. Version 1.1.2.0 expanded the random dungeon system to include other kinds of randomly appearing locales.

Zone Control

Main article: Zone Control

All zones in the game are split into 3 distinct categories of zone control for purposes of assassinating non-player characters with traps: ZoneControl-full.png fully controlled, ZoneControl-partial.png partially controlled and ZoneControl-none.png uncontrolled zones. The Zone Control Indicator can be found in the upper right corner of game UI.

History

Quick overview of major area additions.