Difference between revisions of "Locations"

From Underrail Wiki
Jump to navigation Jump to search
m
 
(45 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:8UjaDmaSKnv5mK4qgttY.jpg|right|300px|thumb|The compass directions can be confusing.<br>In this picture, North is number 3.]]
+
[[File:compass_directions_sm.PNG|link=File:compass_directions.png|right|200px|thumb|It's easy to lose your bearings in Underrail, but a [[compass]] helps!]]
{{for|a full list of locations|:Category:Locations}}
+
{{for|an alphabetical list of locations|:Category:Locations}}
 +
{{for|a full list of zones and corresponding map files|Zones}}
  
Underrail takes place in the titular ''Underrail'', which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.
+
''Underrail'' takes place in the south end of the titular Underrail, which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.
  
This page contains an overview of some of the major locations in Underrail.
+
== Major locations ==
 +
A list of the most important major urban areas in South Underrail. Some locations span multiple vertical levels.
  
= Major Locations =
+
=== Upper Underrail ===
== North and Central Underrail ==
+
[[Upper Underrail]] was the residential zone of the big underground metro system before things went to hell.
United Stations territory. Not yet in the game.
 
  
=== [[Hub]] ===
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
: A large settlement probably located in the middle of Central Underrail.
+
: [[Fort Apogee]] — Protectorate's main base in South Underrail.
 +
: [[Epione Lab]] — Important strategic location for Protectorate.
 +
: [[Institute of Tchort]] — An institute located in an old Biocorp University.
  
== South Underrail ==
+
=== Lower Underrail ===
The playable area in Alpha version. Location of the player's home, South Gate Station.
+
[[Lower Underrail]] is the industrial/military zone of the underground metro system. [[Upper Caves]] surround the lower metro system and [[Lower Passages]] lie immediately below it.
  
=== [[South Gate Station]] ===
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
: Also known as '''SGS''', it is the most powerful station around South Underrail.
+
: [[South Gate Station]] Also known as '''SGS''', it is the most powerful independent station in South Underrail and the player's home station.
 +
: [[Foundry]] — The industrial heart of South Underrail. Its mines make it prosperous and relatively safe from outside threats, but also cause severe air pollution.
 +
: [[Rail Crossing]] — A small independent community built inside an old train depot, just barely able to stay independent and fend off bandits from surrounding tunnels.
 +
: [[South Railroad Outpost]] — Also known as '''SRO''', Protectorate's only outpost deep in the south end of Lower Underrail.
  
=== [[Junkyard]] ===
+
=== Lower Caves ===
: A crude, lawless settlement formed around a junkyard near [[Depot A]].
+
[[Lower Caves]] are an intricate network of cave tunnels and underground rivers below the Underrail metro system. Waterways connect many of the settlements.
  
=== [[Mushroom Cove]] ===
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
: A large underground lake where multiple small streams converge to form the Celeritas river.
+
: [[South Gate Station]] — Also known as '''SGS''', it is the most powerful station in South Underrail and the player's home station.
 +
: [[Junkyard]] — A crude, lawless settlement formed around a junkyard. Controlled by two rival gangs scavenging and exporting equipment from the original junkyard.
 +
: [[Camp Hathor]] — Originally a coal mine, this hunting settlement now produces most of South Underrail's meat.
  
=== [[Celeritas]] ===
+
=== Deep Caverns ===
: An underground river leading all the way down to the Deep Caverns.  
+
The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]], also known as the Faceless.
  
=== [[Silent Isle]] ===
+
: [[Cytosine Outpost]] — A small tchortist outpost with an elevator connecting it to Underrail far above it.
: An island located somewhere in the waterways between the Hub and the Junkyard.
+
: [[Talos Outpost]] — A small faceless outpost far away from tchortists.
 +
: ''Tunneler City'' — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
  
== Deep Caverns ==
+
;Biocorp ruins
The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]].
+
: [[Hollow Earth|Hollow Earth Research Complex]]
 +
: [[Mutagen Tanks]]
 +
: [[Arke Power Station]]
 +
: [[Caerus Residential Block]]
  
=== Tunneler City ===
+
=== Black Sea ===
: Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
+
{{Expedition}}
 +
Added in [[Underrail: Expedition]] expansion, [[Black Sea]] is a vast body of water in the northeast, a real underground sea. Avoided by most captains, these infamous waters and shores are home to pirates and worse.
  
 +
== Secret areas ==
 +
''Underrail'' rewards exploration and perceptive characters. There are secret areas to be accessed all around. In addition to the loot and other benefits, finding these yields an experience bonus in classic XP mode. Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. The [[Snooping]] feat helps discovering secrets without high perception.
  
= Zone Control =
+
See [[Perception]] for a list of these secrets.
[[File:ZoneControl.png|right|link=]]
 
  
All zones in the game can be split into 3 distinct categories of zone control — [[:Category:Controlled zones|fully controlled]], [[:Category:Partially controlled zones|partially controlled]] and [[:Category:Uncontrolled zones|uncontrolled]] zones.
+
== Random locations ==
 +
{{main|Random locations}}
  
 +
Version [[1.1.1.0]] added a new type of locale: Random dungeon. On each playthrough, a few randomly chosen dungeon entrance fragments are added into the world. These lead to mini-dungeons that have no static location on the world map and also contain more randomized features than usual dungeons. These mini-dungeons appear in the early game areas, before Junkyard. Version [[1.1.2.0]] expanded the random dungeon system to include other kinds of randomly appearing locales.
  
The Zone Control Indicator in the upper right corner of game UI indicates how safe it is for the player to mess around with traps (and in the future murdering, etc) and how the controlling factions of the area will react to your shenanigans.
+
== Zone Control ==
 +
{{main|Zone Control}}
  
 +
All zones in the game are split into 3 distinct categories of zone control for purposes of assassinating non-player characters with traps:
 +
[[File:ZoneControl-full.png|21px|link=]] [[:Category:Controlled zones|fully controlled]],
 +
[[File:ZoneControl-partial.png|21px|link=]] [[:Category:Partially controlled zones|partially controlled]] and
 +
[[File:ZoneControl-none.png|21px|link=]] [[:Category:Uncontrolled zones|uncontrolled]] zones. The Zone Control Indicator can be found in the upper right corner of game UI.
  
As far as traps are concerned:
+
== History ==
*In fully controlled areas if someone from the controlling faction detects your trap, you'll immediately get in trouble with that faction.
+
Quick overview of major area additions.
*In partially controlled areas you'll only get in trouble if someone from the controlling faction sets off your trap.
 
*In uncontrolled areas you can set traps as much as you like and if someone happens to set it off and get killed, no one will be able to trace this to you.
 
 
 
One thing to keep in mind though that regardless of the zone control level, if you try placing traps too close to someone, they will take offense, or at least disarm them if they have appropriate skills.
 
  
 +
* [[1.1.0.9]]: Black Sea{{expedition-inline|Expedition}}
 +
* [[1.0.0.0]]: Deep Caverns
 +
* [[0.1.14.0]]: Institute of Tchort
 +
* [[0.1.13.0]]: Upper Underrail
 +
* [[0.1.12.0]]: Core City
 +
* [[0.1.11.0]]: Foundry and Camp Hathor
 +
* [[0.1.10.0]]: Rail Crossing
 +
* [[0.1.5.0]]: Junkyard
  
  
 
{{Locations navbox}}
 
{{Locations navbox}}
[[Category:Locations]]
+
{{Locations/Expedition navbox}}
 +
[[Category:Locations| Locations]]
 
[[Category:Lore]]
 
[[Category:Lore]]

Latest revision as of 08:12, 20 October 2020

It's easy to lose your bearings in Underrail, but a compass helps!
For an alphabetical list of locations, see Category:Locations.
For a full list of zones and corresponding map files, see Zones.

Underrail takes place in the south end of the titular Underrail, which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.

Major locations

A list of the most important major urban areas in South Underrail. Some locations span multiple vertical levels.

Upper Underrail

Upper Underrail was the residential zone of the big underground metro system before things went to hell.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
Fort Apogee — Protectorate's main base in South Underrail.
Epione Lab — Important strategic location for Protectorate.
Institute of Tchort — An institute located in an old Biocorp University.

Lower Underrail

Lower Underrail is the industrial/military zone of the underground metro system. Upper Caves surround the lower metro system and Lower Passages lie immediately below it.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
South Gate Station — Also known as SGS, it is the most powerful independent station in South Underrail and the player's home station.
Foundry — The industrial heart of South Underrail. Its mines make it prosperous and relatively safe from outside threats, but also cause severe air pollution.
Rail Crossing — A small independent community built inside an old train depot, just barely able to stay independent and fend off bandits from surrounding tunnels.
South Railroad Outpost — Also known as SRO, Protectorate's only outpost deep in the south end of Lower Underrail.

Lower Caves

Lower Caves are an intricate network of cave tunnels and underground rivers below the Underrail metro system. Waterways connect many of the settlements.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
South Gate Station — Also known as SGS, it is the most powerful station in South Underrail and the player's home station.
Junkyard — A crude, lawless settlement formed around a junkyard. Controlled by two rival gangs scavenging and exporting equipment from the original junkyard.
Camp Hathor — Originally a coal mine, this hunting settlement now produces most of South Underrail's meat.

Deep Caverns

The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the Tunnelers, also known as the Faceless.

Cytosine Outpost — A small tchortist outpost with an elevator connecting it to Underrail far above it.
Talos Outpost — A small faceless outpost far away from tchortists.
Tunneler City — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
Biocorp ruins
Hollow Earth Research Complex
Mutagen Tanks
Arke Power Station
Caerus Residential Block

Black Sea

This page contains content from Underrail: Expedition expansion.

Added in Underrail: Expedition expansion, Black Sea is a vast body of water in the northeast, a real underground sea. Avoided by most captains, these infamous waters and shores are home to pirates and worse.

Secret areas

Underrail rewards exploration and perceptive characters. There are secret areas to be accessed all around. In addition to the loot and other benefits, finding these yields an experience bonus in classic XP mode. Discovering secret areas is based on Perception score alone, unlike detecting traps and stealthed characters, which is based on Detection. The Snooping feat helps discovering secrets without high perception.

See Perception for a list of these secrets.

Random locations

Main article: Random locations

Version 1.1.1.0 added a new type of locale: Random dungeon. On each playthrough, a few randomly chosen dungeon entrance fragments are added into the world. These lead to mini-dungeons that have no static location on the world map and also contain more randomized features than usual dungeons. These mini-dungeons appear in the early game areas, before Junkyard. Version 1.1.2.0 expanded the random dungeon system to include other kinds of randomly appearing locales.

Zone Control

Main article: Zone Control

All zones in the game are split into 3 distinct categories of zone control for purposes of assassinating non-player characters with traps: ZoneControl-full.png fully controlled, ZoneControl-partial.png partially controlled and ZoneControl-none.png uncontrolled zones. The Zone Control Indicator can be found in the upper right corner of game UI.

History

Quick overview of major area additions.