Difference between revisions of "Mutie Refuge"
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| areas = South (B6)<br/>Refuge (B7)<br>Basement | | areas = South (B6)<br/>Refuge (B7)<br>Basement | ||
| exits = [[Black Sea]] | | exits = [[Black Sea]] | ||
− | | npcs = [[Doctor M.]]<br>[[Wesley]]<br>[[Eustace]] | + | | npcs = [[Doctor M.]]<br>[[Wesley]]<br>[[Eustace]]<br>[[Mutie Chef]]<br>[[Frank]] |
| mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv | | mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv | ||
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Revision as of 08:04, 11 August 2022
This page contains content from Underrail: Expedition expansion.
Mutie Refuge | |||||
This island is now home to a community of muties.
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Location information | |||||
Music | Muties | ||||
Located in | Black Sea | ||||
Areas | South (B6) Refuge (B7) Basement | ||||
Connections | Black Sea | ||||
NPCs | Doctor M. Wesley Eustace Mutie Chef Frank | ||||
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The Mutie Refuge is a location in the western Black Sea.
Description
The Mutie Refuge is an island and refuge west of the Black Sea Expedition Camp inhabited by mutant refugees. It spans 2 areas of the Black Sea: B6 and B7.
South (B6)
- The north exit leads to area Refuge (B7)
- This area is mostly empty. It's the best place to anchor your Jet Ski to visit the island.
- The southern part is a possible docking place for the Ferryman
- Can be fished in this area: Blue Eel, Red-Lipped Batfish, Shrimp, Black Dragon, Minihead, Giant Hatchetfish, Yellow Puckerfish, Anglerfish, Demon Squid
Refuge (B7)
- The north exit leads to area Refuge (B7)
- The spiral stairs down lead to the Basement
- The main entrance to the refuge is guarded by an Exiled Mutie Guard. He can be persuaded to let you see the man in charge, Wesley
- To the right of the building is a secondary entrance requiring a jump of 9 Agility, and then entering the ventilation shaft to reach the Basement
- The exiled mutie by the crate in the central room carries a Small Key (West Storage Depot)
- The NE room:
- Can be reached from the ventilation shaft just on the other side of the wall
- Makes the muties become aggressive if they weren't and see you in the room
- Has a crate containing a Mutie Finger oddity, 2 XP
- Has a crane that can be repaired with an Advanced Mechanical Repair Kit, creating a way to reach the Basement or the West Storage Depot further below
- It's possible to jump down (to the West Storage Depot) but you will likely die
- Can be fished in this area: Blue Eel, Red-Lipped Batfish, Minihead, Giant Hatchetfish, Frogfish, Slackjaw
Basement
- The SW room
- Being seen in this room by the muties will make them hostile
- has a Power Box. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking)
- The N room:
- Has an elevator leading to both floors of the West Storage Depot below
- The door requires 75 Lockpicking or can be opened with Elevator Door Key (West Storage Depot)
- From the inside is an exposed bolt. It can open the door with 9 Agility
- Doctor M. is a doctor and can treat your wounds
- The SE room:
- Wesley is carrying Wesley's Key (West Storage Depot), Elevator Door Key (West Storage Depot) and Foul Mouth Wash oddity, 2 XP
- The door to the NE room requires 90 Lockpicking or can be opened with Wesley's Key (West Storage Depot)
- The safe can be opened with 90 Lockpicking or can be opened with Wesley's Key (West Storage Depot). It contains medicines
- The E room:
- Being seen in this room by the muties will make them hostile
- Has 2 lockers requiring 60 Lockpicking. The middle one contains a Jackhammer and several batteries
- The box requires 70 Hacking. It contains some psi equipment including a Magnifying Neuroscopic Filter: Cryokinesis
- If the chain was repaired, it can be used to go up to the first level or down to the West Storage Depot
Quests
- Recover the A-RFID Chip -- The Depot is actually the underground of the Mutie Refuge
Map Gallery
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