Difference between revisions of "West Storage Depot"

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{{expedition}}
 
{{Location Infobox
 
{{Location Infobox
 
| name    = West Storage Depot
 
| name    = West Storage Depot
 
| type    = Location
 
| type    = Location
 
| control = none
 
| control = none
| maptext = A decrepit warehouse.
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| maptext =  
 
| image  = wsd2.png
 
| image  = wsd2.png
| music  = Unknown
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| music  = xpbl_lemuriainside.ogg
 
| world  = [[Black Sea]]
 
| world  = [[Black Sea]]
| areas  = Floor 2<br/>Floor 3<br/>Caves
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| areas  = Upper floor<br/>Lower floor<br/>Caves
| exits  = [[Black Sea]]
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| exits  = [[Mutie Refuge]]
 
| npcs    = none
 
| npcs    = none
| mapfile =
+
| mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv
 
}}
 
}}
  
The '''West Storage Depot''' is a location in the western [[Black Sea]].  
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The '''West Storage Depot''' is a location in the western [[Black Sea]]. It is located below the [[Mutie Refuge]].
  
 
== Description ==
 
== Description ==
The West Storage Depot was a warehouse facility operated by the [[Lemurians]]. It has since been abandoned, and its surface entrance, as well as its first floor, are now occupied by [[mutant refugees]]. The player is sent to the location early on to obtain an RFID chip.
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The West Storage Depot was a warehouse facility operated by the [[Lemurians]]. It has since been abandoned, and [[mutant refugees]] are occupying the ground floors. The player is sent to the location early on to obtain an RFID chip.
  
=== West Storage Depot: Level 2 ===
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=== Upper floor ===
  
Several open warehouse areas bordered on the west by a series of office units. This floor is populated by [[Giant Crabs]] and, once the power has been restored to the facility, [[Strongmen]]. It can be accessed by the use of a crane from the Mutie Refuge or by persuading the mutants to allow you elevator access. A ladder in the north-western corner leads to the third floor, in addition to a hole in the pump room. A Dead Lemurian Technician can be found in the generator room and whose arm houses an operational RFID chip. The generator room itself, however, can only be accessed via a ladder from the lower floor.
+
Several open warehouse areas bordered on the west by a series of office units. This floor is populated by [[Giant Crab]]s and, once the power has been restored to the facility, [[Strongman|Strongmen]]. It can be accessed by the use of a crane from the Mutie Refuge or by persuading the mutants to allow you elevator access. A ladder in the north-western corner leads to the third floor, in addition to a hole in the pump room. The body of a [[Phil Bridges|dead Lemurian Technician]] can be found in the generator room, whose arm houses an operational RFID chip. The generator room itself, however, can only be accessed via a ladder from the lower floor.
  
=== West Storage Depot: Level 3 ===
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* The area is inhabited by several [[Giant Crab]]s, [[Colossal Crab]]s and [[Psi Crab]]s
 +
* The north room:
 +
** Is the 'main' entrance and can be accessed from the crane shaft in the [[Mutie Refuge]]. The chain (if repaired) can be used to go back up.
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** Has 2 boxes requiring 70 [[Hacking]] each
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** The south door can be opened with 7 [[Strength]] (otherwise you'll have to find another, longer path)
 +
* Pump room 1 (northeast):
 +
** The pump can be repaired with an [[Advanced Mechanical Repair Kit]]. This opens a passage in the same room to reach the area '''Lower floor'''.
 +
* The east room:
 +
** Has a box requiring 70 [[Hacking]]
 +
** Hidden box containing 30 [[9mm Standard Round]]s can be found with 6 effective [[Perception]]
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* The southeast room:
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** Hidden box containing 11 [[12.7mm Standard Round]]s can be found with 9 effective [[Perception]]
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* The east office:
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** Can be unlocked with 70 [[Hacking]]
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** The desk has a random [[Blueprint]]
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* The administration room (northwest):
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** Has a desk requiring 70 [[Lockpicking]]
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* Pump room 2 (south):
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** Has a ladder to access area '''Lower floor'''
 +
* Small room to the west:
 +
** Can only be reached from a ladder (need 8 Agility) on the Lower floor
 +
** Has 2 boxes requiring 70 [[Hacking]]
 +
** The boxes contain some electronic components
 +
* The SW room:
 +
** Can be accessed from the the lower floor
 +
** 2 [[Strongman]] will activate soon after entering the room
 +
** Has a box containing [[Magnifying Neuroscopic Filter: Pyrokinetic Stream]]
  
A set of sealed vaults surrounded by offices. This floor has no enemies until the power is restored, at which point several Strongmen automatically activate. There is a hole in the ground in Vault 1, located in the center of the map, which can be descended into to access a small cave underneath the depot. An additional entrance to this cave is found in the westernmost office.
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=== Lower floor ===
 +
 
 +
A set of sealed vaults surrounded by offices. This floor has no enemies until the power is restored, at which point several Strongmen automatically activate. There is a hole in the ground in Vault 1, located in the center of the map, which can be descended into to access a small cave underneath the depot. An additional entrance to this cave is found in the westernmost office. Some statues are actually [[Strongman]] that will turn to life when nearing them.
 +
 +
* To the northeast is a room with a box requiring 80 [[Hacking]]. It contains some crafting components.
 +
* To the north is a room that requires 70 [[Lockpicking]] to open. It has some desks with repair tool, batteries and components
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* The NW room
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** Has a box requiring 70 [[Hacking]] and containing some [[Plasma Core]]s
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** The north desk has a [[Security Keycard (West Storage Depot)]]. Opening the desk inventory (even without looting the keycard) will activate the [[Strongman]] statue outside the room
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* West room (left)
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** Its door requires 70 [[Lockpicking]]
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** Has a box with weapon components
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* West room (right):
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** Leads to inaccessible by other means armory on the level above (requires 8 [[Agility]] to grab the ladder).
 +
** Requires 70 [[Lockpicking]]
 +
** Has 3 cabinets requiring 80 [[Lockpicking]]. They contain melee weapons, pistols, and ammunition.
 +
* South computer console:
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** Vault 3 gate is just west of the console
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** Vault 4 is the east room (already open)
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* Computer room to the NW
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** Its door can be opened with 70 [[Lockpicking]] or with [[Security Keycard (West Storage Depot)]]
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** Vault 1 is just east of the console. It has an access to the '''Caves''' area
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** Vault 2 cannot be opened from the console
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*** But the walls can be destroyed, summoning three [[Strongman|Strongmen]]
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*** It contains 3 boxes with crafting components. One of them requires 70 [[Hacking]] to open
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** Opening elevator vault opens the gate to the elevator, to the north
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* The Elevator room:
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** Has a hidden (need 8 [[Perception]]}) ventilation shaft, leading to a small room in the NW corner that has some medium-to-high quality crafting components. Inaccessible by other means.
 +
* The SSW room:
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** The door can be opened from the inside of the room
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** Can be accessed from the '''West Storage Depot: Caves''' area, or from the '''Upper Floor''' once the path has been opened
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** Has a box requiring 80 [[Hacking]] and containing some crafting components
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** Has a dead technician carrying [[Phil's Arm (West Storage Depot)]] and [[Fold-M 7 (West Storage Depot)]]
  
 
=== West Storage Depot: Caves ===
 
=== West Storage Depot: Caves ===
 
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* Has 2 accesses from the '''Lower floor'''
A small cave inhabited by several Giant Crabs and a Psi Crab.
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** One is in Vault 1 (can be opened from the console west of it, or the walls can be destroyed)
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** One is in the SW room
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* Walking in the middle of the area will spawn some [[Psi Crab]], [[Colossal Crab]] and [[Giant Crab]]
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* There is a pile of rubble in the NW part which contains a [[Forked Rock]] oddity, 1 XP
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* Can be fished in this area (SE corner): [[Demon Squid]], [[Giant Hatchetfish]], [[Minihead]], [[Blue Eel]], [[Red-Lipped Batfish]], [[Black Dragon]]
  
 
== Enemies ==
 
== Enemies ==
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== Quests ==
 
== Quests ==
* [[Recover the A-RFID Chip]] -- An RFID chip formerly belonging to a Technician Briggs can be scavenged here.  
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* [[Recover the A-RFID Chip]] -- An A-RFID chip formerly belonging to a Technician Bridges can be scavenged here.  
  
 
== Map Gallery ==
 
== Map Gallery ==
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
wsd2.png       | Upper Floor
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xpbl_md.png   | Upper Floor
wsd3.png   | Lower Floor
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xpbl_md_u.png | Lower Floor
Wsdc.png   | Cave
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xpbl_md_cv.png | Cave
 
</gallery>
 
</gallery>
  
{{Locations navbox}}
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{{Locations navbox|collapsed}}
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{{Locations/Expedition navbox}}
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 02:29, 27 November 2023

This page contains content from Underrail: Expedition expansion.
West Storage DepotUncontrolled zone

Xpbl md.png
Location information
Music Lemuria Inside
Located in Black Sea
Areas Upper floor
Lower floor
Caves
Connections Mutie Refuge
NPCs none
Technical
Map file(s) xpbl_md
xpbl_md_u
xpbl_md_cv

The West Storage Depot is a location in the western Black Sea. It is located below the Mutie Refuge.

Description

The West Storage Depot was a warehouse facility operated by the Lemurians. It has since been abandoned, and mutant refugees are occupying the ground floors. The player is sent to the location early on to obtain an RFID chip.

Upper floor

Several open warehouse areas bordered on the west by a series of office units. This floor is populated by Giant Crabs and, once the power has been restored to the facility, Strongmen. It can be accessed by the use of a crane from the Mutie Refuge or by persuading the mutants to allow you elevator access. A ladder in the north-western corner leads to the third floor, in addition to a hole in the pump room. The body of a dead Lemurian Technician can be found in the generator room, whose arm houses an operational RFID chip. The generator room itself, however, can only be accessed via a ladder from the lower floor.

  • The area is inhabited by several Giant Crabs, Colossal Crabs and Psi Crabs
  • The north room:
    • Is the 'main' entrance and can be accessed from the crane shaft in the Mutie Refuge. The chain (if repaired) can be used to go back up.
    • Has 2 boxes requiring 70 Hacking each
    • The south door can be opened with 7 Strength (otherwise you'll have to find another, longer path)
  • Pump room 1 (northeast):
  • The east room:
  • The southeast room:
  • The east office:
  • The administration room (northwest):
  • Pump room 2 (south):
    • Has a ladder to access area Lower floor
  • Small room to the west:
    • Can only be reached from a ladder (need 8 Agility) on the Lower floor
    • Has 2 boxes requiring 70 Hacking
    • The boxes contain some electronic components
  • The SW room:

Lower floor

A set of sealed vaults surrounded by offices. This floor has no enemies until the power is restored, at which point several Strongmen automatically activate. There is a hole in the ground in Vault 1, located in the center of the map, which can be descended into to access a small cave underneath the depot. An additional entrance to this cave is found in the westernmost office. Some statues are actually Strongman that will turn to life when nearing them.

  • To the northeast is a room with a box requiring 80 Hacking. It contains some crafting components.
  • To the north is a room that requires 70 Lockpicking to open. It has some desks with repair tool, batteries and components
  • The NW room
  • West room (left)
    • Its door requires 70 Lockpicking
    • Has a box with weapon components
  • West room (right):
    • Leads to inaccessible by other means armory on the level above (requires 8 Agility to grab the ladder).
    • Requires 70 Lockpicking
    • Has 3 cabinets requiring 80 Lockpicking. They contain melee weapons, pistols, and ammunition.
  • South computer console:
    • Vault 3 gate is just west of the console
    • Vault 4 is the east room (already open)
  • Computer room to the NW
    • Its door can be opened with 70 Lockpicking or with Security Keycard (West Storage Depot)
    • Vault 1 is just east of the console. It has an access to the Caves area
    • Vault 2 cannot be opened from the console
      • But the walls can be destroyed, summoning three Strongmen
      • It contains 3 boxes with crafting components. One of them requires 70 Hacking to open
    • Opening elevator vault opens the gate to the elevator, to the north
  • The Elevator room:
    • Has a hidden (need 8 Perception}) ventilation shaft, leading to a small room in the NW corner that has some medium-to-high quality crafting components. Inaccessible by other means.
  • The SSW room:

West Storage Depot: Caves

Enemies

Quests

Map Gallery