Difference between revisions of "Mutie Refuge"

From Underrail Wiki
Jump to navigation Jump to search
(Created page with "{{Location Infobox | name = Mutie Refuge | type = Location | control = full | maptext = | image = mutie_refuge.jpg | music = | world = Black Sea | areas = ...")
 
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
{{expedition}}
 
{{Location Infobox
 
{{Location Infobox
 
| name    = Mutie Refuge
 
| name    = Mutie Refuge
 
| type    = Location
 
| type    = Location
 
| control = full
 
| control = full
| maptext =  
+
| maptext = This island is now home to a community of muties.
 
| image  = mutie_refuge.jpg
 
| image  = mutie_refuge.jpg
| music  =  
+
| music  = xpbl_muties.ogg
 
| world  = [[Black Sea]]
 
| world  = [[Black Sea]]
| areas  = South (B6)<br/>Refuge (B7)
+
| areas  = South (B6)<br/>Refuge (B7)<br>Basement
 
| exits  = [[Black Sea]]
 
| exits  = [[Black Sea]]
| npcs    =  
+
| npcs    = [[Doctor M.]]<br>[[Wesley]]<br>[[Eustace]]<br>[[Mutie Chef]]<br>[[Frank]]
 
| mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv
 
| mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv
 
}}
 
}}
Line 19: Line 20:
  
 
=== South (B6) ===
 
=== South (B6) ===
 +
* The north exit leads to area '''Refuge (B7)'''
 
* This area is mostly empty. It's the best place to anchor your [[Jet Ski]] to visit the island.
 
* This area is mostly empty. It's the best place to anchor your [[Jet Ski]] to visit the island.
 +
* The southern part is a possible docking place for the [[Ferryman]]
 +
* Can be fished in this area: [[Blue Eel]], [[Red-Lipped Batfish]], [[Shrimp]], [[Black Dragon]], [[Minihead]], [[Giant Hatchetfish]], [[Yellow Puckerfish]], [[Anglerfish]], [[Demon Squid]]
  
 
=== Refuge (B7) ===
 
=== Refuge (B7) ===
 +
* The north exit leads to area '''Refuge (B7)'''
 +
* The spiral stairs down lead to the '''Basement'''
 +
* The main entrance to the refuge is guarded by an [[Exiled Mutie Guard]]. He can be persuaded to let you see the man in charge, [[Wesley]]
 +
* Safe next to Wesley can be opened with [[Wesley's Key (West Storage Depot)]], it contains 3 [[Morphine Shot]]s, [[Antidote]], 2 [[Bandages]] and a [[Focus Stim]]
 +
* To the right of the building is a secondary entrance requiring a jump of 9 [[Agility]], and then entering the ventilation shaft to reach the '''Basement'''
 +
* The exiled mutie by the crate in the central room carries a [[Small Key (West Storage Depot)]]
 +
* The NE room:
 +
** Can be reached from the ventilation shaft just on the other side of the wall
 +
** Makes the muties become aggressive if they weren't and see you in the room
 +
** Has a crate containing a [[Mutie Finger]] oddity, 2 XP
 +
** Has a crane that can be repaired with an [[Advanced Mechanical Repair Kit]], creating a way to reach the '''Basement''' or the [[West Storage Depot]] further below
 +
** It's possible to jump down (to the [[West Storage Depot]]) but you will likely die
 +
* Can be fished in this area: [[Blue Eel]], [[Red-Lipped Batfish]], [[Minihead]], [[Giant Hatchetfish]], [[Frogfish]], [[Slackjaw (fish)|Slackjaw]]
 +
 +
=== Basement ===
 +
* The SW room
 +
** Being seen in this room by the muties will make them hostile
 +
** has a [[Power Box]]. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking)
 +
* The N room:
 +
** Has an elevator leading to both floors of the [[West Storage Depot]] below
 +
** The door requires 75 [[Lockpicking]] or can be opened with [[Elevator Door Key (West Storage Depot)]]
 +
** From the inside is an exposed bolt. It can open the door with 9 [[Dexterity]]
 +
* [[Doctor M.]] is a doctor and can treat your wounds
 +
* The SE room:
 +
** [[Wesley]] is carrying [[Wesley's Key (West Storage Depot)]], [[Elevator Door Key (West Storage Depot)]] and [[Foul Mouth Wash]] oddity, 2 XP
 +
** The door to the NE room requires 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]
 +
** The safe can be opened with 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]. It contains medicines
 +
* The E room:
 +
** Being seen in this room by the muties will make them hostile
 +
** Has 2 lockers requiring 60 [[Lockpicking]]. The middle one contains a [[Jackhammer]] and several batteries
 +
** The box requires 70 [[Hacking]]. It contains some psi equipment including a [[Magnifying Neuroscopic Filter: Cryokinesis]]
 +
** If the chain was repaired, it can be used to go up to the first level or down to the [[West Storage Depot]]
  
 
== Quests ==
 
== Quests ==
Line 30: Line 66:
 
xpbl_b6.png    | South
 
xpbl_b6.png    | South
 
xpbl_b7.png  | Refuge
 
xpbl_b7.png  | Refuge
 +
xpbl b7 1.png | Basement
 
</gallery>
 
</gallery>
  

Latest revision as of 03:42, 21 March 2024

This page contains content from Underrail: Expedition expansion.
Mutie RefugeControlled zone

This island is now home to a community of muties.
Mutie refuge.jpg
Location information
Music Muties
Located in Black Sea
Areas South (B6)
Refuge (B7)
Basement
Connections Black Sea
NPCs Doctor M.
Wesley
Eustace
Mutie Chef
Frank
Technical
Map file(s) xpbl_md
xpbl_md_u
xpbl_md_cv

The Mutie Refuge is a location in the western Black Sea.

Description

The Mutie Refuge is an island and refuge west of the Black Sea Expedition Camp inhabited by mutant refugees. It spans 2 areas of the Black Sea: B6 and B7.

South (B6)

Refuge (B7)

Basement

Quests

Map Gallery