Difference between revisions of "Mutie Refuge"
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+ | {{expedition}} | ||
{{Location Infobox | {{Location Infobox | ||
| name = Mutie Refuge | | name = Mutie Refuge | ||
| type = Location | | type = Location | ||
| control = full | | control = full | ||
− | | maptext = | + | | maptext = This island is now home to a community of muties. |
| image = mutie_refuge.jpg | | image = mutie_refuge.jpg | ||
− | | music = | + | | music = xpbl_muties.ogg |
| world = [[Black Sea]] | | world = [[Black Sea]] | ||
| areas = South (B6)<br/>Refuge (B7)<br>Basement | | areas = South (B6)<br/>Refuge (B7)<br>Basement | ||
| exits = [[Black Sea]] | | exits = [[Black Sea]] | ||
− | | npcs = | + | | npcs = [[Doctor M.]]<br>[[Wesley]]<br>[[Eustace]]<br>[[Mutie Chef]]<br>[[Frank]] |
| mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv | | mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv | ||
}} | }} | ||
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=== South (B6) === | === South (B6) === | ||
− | * The north exit leads to area ''Refuge (B7)'' | + | * The north exit leads to area '''Refuge (B7)''' |
* This area is mostly empty. It's the best place to anchor your [[Jet Ski]] to visit the island. | * This area is mostly empty. It's the best place to anchor your [[Jet Ski]] to visit the island. | ||
* The southern part is a possible docking place for the [[Ferryman]] | * The southern part is a possible docking place for the [[Ferryman]] | ||
Line 25: | Line 26: | ||
=== Refuge (B7) === | === Refuge (B7) === | ||
− | * The north exit leads to area ''Refuge (B7)'' | + | * The north exit leads to area '''Refuge (B7)''' |
+ | * The spiral stairs down lead to the '''Basement''' | ||
* The main entrance to the refuge is guarded by an [[Exiled Mutie Guard]]. He can be persuaded to let you see the man in charge, [[Wesley]] | * The main entrance to the refuge is guarded by an [[Exiled Mutie Guard]]. He can be persuaded to let you see the man in charge, [[Wesley]] | ||
+ | * Safe next to Wesley can be opened with [[Wesley's Key (West Storage Depot)]], it contains 3 [[Morphine Shot]]s, [[Antidote]], 2 [[Bandages]] and a [[Focus Stim]] | ||
* To the right of the building is a secondary entrance requiring a jump of 9 [[Agility]], and then entering the ventilation shaft to reach the '''Basement''' | * To the right of the building is a secondary entrance requiring a jump of 9 [[Agility]], and then entering the ventilation shaft to reach the '''Basement''' | ||
− | * The exiled mutie by | + | * The exiled mutie by the crate in the central room carries a [[Small Key (West Storage Depot)]] |
− | |||
− | |||
− | |||
* The NE room: | * The NE room: | ||
** Can be reached from the ventilation shaft just on the other side of the wall | ** Can be reached from the ventilation shaft just on the other side of the wall | ||
Line 38: | Line 38: | ||
** Has a crane that can be repaired with an [[Advanced Mechanical Repair Kit]], creating a way to reach the '''Basement''' or the [[West Storage Depot]] further below | ** Has a crane that can be repaired with an [[Advanced Mechanical Repair Kit]], creating a way to reach the '''Basement''' or the [[West Storage Depot]] further below | ||
** It's possible to jump down (to the [[West Storage Depot]]) but you will likely die | ** It's possible to jump down (to the [[West Storage Depot]]) but you will likely die | ||
− | + | * Can be fished in this area: [[Blue Eel]], [[Red-Lipped Batfish]], [[Minihead]], [[Giant Hatchetfish]], [[Frogfish]], [[Slackjaw (fish)|Slackjaw]] | |
− | * Can be fished in this area: [[Blue Eel]], [[Red-Lipped Batfish]], [[Minihead]], [[Giant Hatchetfish]], [[Frogfish]], [[Slackjaw]] | ||
− | |||
=== Basement === | === Basement === | ||
+ | * The SW room | ||
+ | ** Being seen in this room by the muties will make them hostile | ||
+ | ** has a [[Power Box]]. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking) | ||
+ | * The N room: | ||
+ | ** Has an elevator leading to both floors of the [[West Storage Depot]] below | ||
+ | ** The door requires 75 [[Lockpicking]] or can be opened with [[Elevator Door Key (West Storage Depot)]] | ||
+ | ** From the inside is an exposed bolt. It can open the door with 9 [[Dexterity]] | ||
+ | * [[Doctor M.]] is a doctor and can treat your wounds | ||
+ | * The SE room: | ||
+ | ** [[Wesley]] is carrying [[Wesley's Key (West Storage Depot)]], [[Elevator Door Key (West Storage Depot)]] and [[Foul Mouth Wash]] oddity, 2 XP | ||
+ | ** The door to the NE room requires 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]] | ||
+ | ** The safe can be opened with 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]. It contains medicines | ||
+ | * The E room: | ||
+ | ** Being seen in this room by the muties will make them hostile | ||
+ | ** Has 2 lockers requiring 60 [[Lockpicking]]. The middle one contains a [[Jackhammer]] and several batteries | ||
+ | ** The box requires 70 [[Hacking]]. It contains some psi equipment including a [[Magnifying Neuroscopic Filter: Cryokinesis]] | ||
+ | ** If the chain was repaired, it can be used to go up to the first level or down to the [[West Storage Depot]] | ||
== Quests == | == Quests == | ||
Line 51: | Line 66: | ||
xpbl_b6.png | South | xpbl_b6.png | South | ||
xpbl_b7.png | Refuge | xpbl_b7.png | Refuge | ||
+ | xpbl b7 1.png | Basement | ||
</gallery> | </gallery> | ||
Latest revision as of 03:42, 21 March 2024
This page contains content from Underrail: Expedition expansion.
Mutie Refuge | |||||
This island is now home to a community of muties.
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Location information | |||||
Music | Muties | ||||
Located in | Black Sea | ||||
Areas | South (B6) Refuge (B7) Basement | ||||
Connections | Black Sea | ||||
NPCs | Doctor M. Wesley Eustace Mutie Chef Frank | ||||
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The Mutie Refuge is a location in the western Black Sea.
Description
The Mutie Refuge is an island and refuge west of the Black Sea Expedition Camp inhabited by mutant refugees. It spans 2 areas of the Black Sea: B6 and B7.
South (B6)
- The north exit leads to area Refuge (B7)
- This area is mostly empty. It's the best place to anchor your Jet Ski to visit the island.
- The southern part is a possible docking place for the Ferryman
- Can be fished in this area: Blue Eel, Red-Lipped Batfish, Shrimp, Black Dragon, Minihead, Giant Hatchetfish, Yellow Puckerfish, Anglerfish, Demon Squid
Refuge (B7)
- The north exit leads to area Refuge (B7)
- The spiral stairs down lead to the Basement
- The main entrance to the refuge is guarded by an Exiled Mutie Guard. He can be persuaded to let you see the man in charge, Wesley
- Safe next to Wesley can be opened with Wesley's Key (West Storage Depot), it contains 3 Morphine Shots, Antidote, 2 Bandages and a Focus Stim
- To the right of the building is a secondary entrance requiring a jump of 9 Agility, and then entering the ventilation shaft to reach the Basement
- The exiled mutie by the crate in the central room carries a Small Key (West Storage Depot)
- The NE room:
- Can be reached from the ventilation shaft just on the other side of the wall
- Makes the muties become aggressive if they weren't and see you in the room
- Has a crate containing a Mutie Finger oddity, 2 XP
- Has a crane that can be repaired with an Advanced Mechanical Repair Kit, creating a way to reach the Basement or the West Storage Depot further below
- It's possible to jump down (to the West Storage Depot) but you will likely die
- Can be fished in this area: Blue Eel, Red-Lipped Batfish, Minihead, Giant Hatchetfish, Frogfish, Slackjaw
Basement
- The SW room
- Being seen in this room by the muties will make them hostile
- has a Power Box. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking)
- The N room:
- Has an elevator leading to both floors of the West Storage Depot below
- The door requires 75 Lockpicking or can be opened with Elevator Door Key (West Storage Depot)
- From the inside is an exposed bolt. It can open the door with 9 Dexterity
- Doctor M. is a doctor and can treat your wounds
- The SE room:
- Wesley is carrying Wesley's Key (West Storage Depot), Elevator Door Key (West Storage Depot) and Foul Mouth Wash oddity, 2 XP
- The door to the NE room requires 90 Lockpicking or can be opened with Wesley's Key (West Storage Depot)
- The safe can be opened with 90 Lockpicking or can be opened with Wesley's Key (West Storage Depot). It contains medicines
- The E room:
- Being seen in this room by the muties will make them hostile
- Has 2 lockers requiring 60 Lockpicking. The middle one contains a Jackhammer and several batteries
- The box requires 70 Hacking. It contains some psi equipment including a Magnifying Neuroscopic Filter: Cryokinesis
- If the chain was repaired, it can be used to go up to the first level or down to the West Storage Depot
Quests
- Recover the A-RFID Chip -- The Depot is actually the underground of the Mutie Refuge
Map Gallery
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