Difference between revisions of "Mutie Refuge"

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{{expedition}}
 
{{Location Infobox
 
{{Location Infobox
 
| name    = Mutie Refuge
 
| name    = Mutie Refuge
 
| type    = Location
 
| type    = Location
 
| control = full
 
| control = full
| maptext =  
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| maptext = This island is now home to a community of muties.
 
| image  = mutie_refuge.jpg
 
| image  = mutie_refuge.jpg
| music  =  
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| music  = xpbl_muties.ogg
 
| world  = [[Black Sea]]
 
| world  = [[Black Sea]]
 
| areas  = South (B6)<br/>Refuge (B7)<br>Basement
 
| areas  = South (B6)<br/>Refuge (B7)<br>Basement
 
| exits  = [[Black Sea]]
 
| exits  = [[Black Sea]]
| npcs    =  
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| npcs    = [[Doctor M.]]<br>[[Wesley]]<br>[[Eustace]]<br>[[Mutie Chef]]<br>[[Frank]]
 
| mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv
 
| mapfile = xpbl_md<br>xpbl_md_u<br>xpbl_md_cv
 
}}
 
}}
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* The spiral stairs down lead to the '''Basement'''
 
* The spiral stairs down lead to the '''Basement'''
 
* The main entrance to the refuge is guarded by an [[Exiled Mutie Guard]]. He can be persuaded to let you see the man in charge, [[Wesley]]
 
* The main entrance to the refuge is guarded by an [[Exiled Mutie Guard]]. He can be persuaded to let you see the man in charge, [[Wesley]]
 +
* Safe next to Wesley can be opened with [[Wesley's Key (West Storage Depot)]], it contains 3 [[Morphine Shot]]s, [[Antidote]], 2 [[Bandages]] and a [[Focus Stim]]
 
* To the right of the building is a secondary entrance requiring a jump of 9 [[Agility]], and then entering the ventilation shaft to reach the '''Basement'''
 
* To the right of the building is a secondary entrance requiring a jump of 9 [[Agility]], and then entering the ventilation shaft to reach the '''Basement'''
* The exiled mutie by teh crate in the central room carries a [[Small Key (West Storage Depot)]]
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* The exiled mutie by the crate in the central room carries a [[Small Key (West Storage Depot)]]
 
* The NE room:
 
* The NE room:
 
** Can be reached from the ventilation shaft just on the other side of the wall
 
** Can be reached from the ventilation shaft just on the other side of the wall
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** Has a crane that can be repaired with an [[Advanced Mechanical Repair Kit]], creating a way to reach the '''Basement''' or the [[West Storage Depot]] further below
 
** Has a crane that can be repaired with an [[Advanced Mechanical Repair Kit]], creating a way to reach the '''Basement''' or the [[West Storage Depot]] further below
 
** It's possible to jump down (to the [[West Storage Depot]]) but you will likely die
 
** It's possible to jump down (to the [[West Storage Depot]]) but you will likely die
* Can be fished in this area: [[Blue Eel]], [[Red-Lipped Batfish]], [[Minihead]], [[Giant Hatchetfish]], [[Frogfish]], [[Slackjaw]]
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* Can be fished in this area: [[Blue Eel]], [[Red-Lipped Batfish]], [[Minihead]], [[Giant Hatchetfish]], [[Frogfish]], [[Slackjaw (fish)|Slackjaw]]
  
 
=== Basement ===
 
=== Basement ===
* The SW room has a [[Power Box]]. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking)
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* The SW room  
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** Being seen in this room by the muties will make them hostile
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** has a [[Power Box]]. Turning power off will attract the guard to the north, temporarily giving you access to the N room (while sneaking)
 
* The N room:
 
* The N room:
 
** Has an elevator leading to both floors of the [[West Storage Depot]] below
 
** Has an elevator leading to both floors of the [[West Storage Depot]] below
 
** The door requires 75 [[Lockpicking]] or can be opened with [[Elevator Door Key (West Storage Depot)]]
 
** The door requires 75 [[Lockpicking]] or can be opened with [[Elevator Door Key (West Storage Depot)]]
** From the inside is an exposed bolt. It can open the door with 9 [[Agility]]
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** From the inside is an exposed bolt. It can open the door with 9 [[Dexterity]]
* [[Doctor M.]] is a doctor and you treat your wounds
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* [[Doctor M.]] is a doctor and can treat your wounds
* [[Wesley]] is carrying [[Wesley's Key (West Storage Depot)]], [[Elevator Door Key (West Storage Depot)]] and [[Foul Mouth Wash]] oddity, 2 XP
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* The SE room:
* The door to the NE room requires 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]
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** [[Wesley]] is carrying [[Wesley's Key (West Storage Depot)]], [[Elevator Door Key (West Storage Depot)]] and [[Foul Mouth Wash]] oddity, 2 XP
* The safe can be opened with 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]
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** The door to the NE room requires 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]
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** The safe can be opened with 90 [[Lockpicking]] or can be opened with [[Wesley's Key (West Storage Depot)]]. It contains medicines
 +
* The E room:
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** Being seen in this room by the muties will make them hostile
 +
** Has 2 lockers requiring 60 [[Lockpicking]]. The middle one contains a [[Jackhammer]] and several batteries
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** The box requires 70 [[Hacking]]. It contains some psi equipment including a [[Magnifying Neuroscopic Filter: Cryokinesis]]
 +
** If the chain was repaired, it can be used to go up to the first level or down to the [[West Storage Depot]]
  
 
== Quests ==
 
== Quests ==

Latest revision as of 03:42, 21 March 2024

This page contains content from Underrail: Expedition expansion.
Mutie RefugeControlled zone

This island is now home to a community of muties.
Mutie refuge.jpg
Location information
Music Muties
Located in Black Sea
Areas South (B6)
Refuge (B7)
Basement
Connections Black Sea
NPCs Doctor M.
Wesley
Eustace
Mutie Chef
Frank
Technical
Map file(s) xpbl_md
xpbl_md_u
xpbl_md_cv

The Mutie Refuge is a location in the western Black Sea.

Description

The Mutie Refuge is an island and refuge west of the Black Sea Expedition Camp inhabited by mutant refugees. It spans 2 areas of the Black Sea: B6 and B7.

South (B6)

Refuge (B7)

Basement

Quests

Map Gallery