Difference between revisions of "Darkdweller Cave"
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Most of them can use both [[Sprint]] and [[Dirty Kick]], making close quarter combat very dangerous. | Most of them can use both [[Sprint]] and [[Dirty Kick]], making close quarter combat very dangerous. | ||
− | There are | + | There are 4 bags containing mechanical crafting components and coins, however some are surrounded by beartraps. A dead body to the west will have both a [[Mining Helmet]] and a [[Electric Lantern]]. An exit can be found in the northeast section of the cave, before a 3 [[Agility]] check to pass over a fallen rock formation.} |
The cave will never de-spawn once entered. This event can only occur in level 12 or higher level zones. | The cave will never de-spawn once entered. This event can only occur in level 12 or higher level zones. |
Revision as of 21:55, 16 April 2024
A random event entered via holes in the ground on the Upper Caves. This is the lair of numerous Dark Dwellers, vicious cannibals that will try to ambush you from stealth the moment you enter further into the cave. Most of them use poison-coated knives, they also have a fear of light sources, like Flares or fire.
Most of them can use both Sprint and Dirty Kick, making close quarter combat very dangerous.
There are 4 bags containing mechanical crafting components and coins, however some are surrounded by beartraps. A dead body to the west will have both a Mining Helmet and a Electric Lantern. An exit can be found in the northeast section of the cave, before a 3 Agility check to pass over a fallen rock formation.}
The cave will never de-spawn once entered. This event can only occur in level 12 or higher level zones.
Locations
- caves_pits
- same potential locations as Time altered cave, Metathermic psi beetle cave random events
- possible zones include at least lux-b7.png, lux-b8.png, lux-b17.png, lux-b19.png (as of 1.1.5.6)
- each save has a randomized number of holes present on the map (from 0 up to 3)
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