Difference between revisions of "Port Zenith"

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| areas  = Warehouses <br> Basement <br> Docks{{expedition-inline}}
 
| areas  = Warehouses <br> Basement <br> Docks{{expedition-inline}}
 
| exits  = [[Core City Docks]] (on foot)<br> [[Core Ring]] (jet ski){{expedition-inline}}
 
| exits  = [[Core City Docks]] (on foot)<br> [[Core Ring]] (jet ski){{expedition-inline}}
| npcs    = [[Protectorate Commander]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]], [[Supervisor]], [[Worker (Port Zenith)|Worker]], [[Protectorate Sniper]]{{expedition-inline}}, [[Protectorate Marine]]{{expedition-inline}}
+
| npcs    = [[Protectorate Commander]], [[Protectorate Heavy Gunner]], [[Protectorate Sentinel]], [[Protectorate Shock Trooper]], [[Supervisor (Core City)|Supervisor]], [[Worker (Port Zenith)|Worker]], [[Protectorate Sniper]]{{expedition-inline}}, [[Protectorate Marine]]{{expedition-inline}}
 
| mapfile = cc_pz1 <br> cc_pz2 <br> cc_pzdock
 
| mapfile = cc_pz1 <br> cc_pz2 <br> cc_pzdock
 
}}
 
}}
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* The exit to the NW leads to area '''Port Zenith docks'''{{expedition-inline}}
 
* The exit to the NW leads to area '''Port Zenith docks'''{{expedition-inline}}
 
* The door in the SE corner leads to [[Core City Docks]], area '''Docks'''
 
* The door in the SE corner leads to [[Core City Docks]], area '''Docks'''
 +
* Crate in SW corner near the stairs down contains a random minigun with some ammo{{heavyduty-inline}}
 
* The SW office house:
 
* The SW office house:
** Has a hidden safe ([[Perception]] needed) on the wall. (Content? {{verify}})
+
** Has a hidden safe (9 effective [[Perception]] needed) on the wall. It can be opened with 90 [[Lockpicking]], contains 50 [[United Stations Dollar]]s, an energy pistol and a [[Fusion Cell]]
** Has [[Captain Wilkins]] (Carried equipment? {{verify}})
+
** Has a locker containing some loot and over a hundred [[charons]] (80 [[Lockpicking]] needed)
 +
** Has [[Captain Wilkins]]
 
* The W office house (the one with the word 'office' next to the door:
 
* The W office house (the one with the word 'office' next to the door:
 
** Has a desk containing [[Master Storage Keycard (Port Zenith)]]
 
** Has a desk containing [[Master Storage Keycard (Port Zenith)]]
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** The different shelves contain a lot of weapons and ammunition
 
** The different shelves contain a lot of weapons and ammunition
 
* Warehouse 4 contains a crate with the unique [[N16]] assault rifle
 
* Warehouse 4 contains a crate with the unique [[N16]] assault rifle
* The surveillance room in the center contains {{verify}}
+
* The surveillance room in the center has a locker that can be opened with 50 [[Lockpicking]]
  
 
=== Port Zenith basement ===
 
=== Port Zenith basement ===
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* Can be accessed from the Port Zenith Warehouses  
 
* Can be accessed from the Port Zenith Warehouses  
 
* The exit east leads to Port Zenith Warehouses
 
* The exit east leads to Port Zenith Warehouses
* [[Protectorate Marine Armor]] located near the eastern exit of the area in a crate.
+
* [[Protectorate Marine Armor]] located near the eastern exit of the area in a crate
* To be completed {{verify}}
 
  
 
== NPCs ==
 
== NPCs ==

Latest revision as of 02:25, 11 May 2024

Port ZenithMultiple zones, varying levels of zone control

Cc pz1.png
Location information
Music Open Box
Located in Core City
Areas Warehouses
Basement
Docks E
Connections Core City Docks (on foot)
Core Ring (jet ski) E
NPCs Protectorate Commander, Protectorate Heavy Gunner, Protectorate Sentinel, Protectorate Shock Trooper, Supervisor, Worker, Protectorate Sniper E, Protectorate Marine E
Technical
Map file(s) cc_pz1
cc_pz2
cc_pzdock

Port Zenith is a port in Core City Docks.

Description

Port Zenith is a harbour warehouse area controlled by Protectorate west from the main docks of Core City. It appears more clean than the main docks and is constantly under heavy guard with no visitors allowed. The player may steal shield emitter shipment from the warehouses for Gorsky. A Port Zenith Security Pass can be stolen or looted from Bob Smith in order to try to infiltrate the port.

With the addition of Underrail: Expedition expansion, Port Zenith's docks may be entered from the north-west side of the warehouse, right next to warehouse #1. Without the expansion, a large closed shutter door blocks the way. In older versions, this door did not exist.

Port Zenith warehouses

Port Zenith basement

  • Can be accessed from the Core City Docks ventilation shafts
  • There are several stealthy enemies in this area: Crawlers and Death Stalkers
  • In the SW corner is room only reachable from ventilation shaft that has an open crate (doesn't show up when hitting tab) which contains a Warehouse Inventory List oddity, 2 XP
  • Close to the stairs leading upstaits (near the SW corner) is a Protectorate Heavy Gunner. It's possible to avoid him from the ventilation shaft
  • The stairs lead to the area Port Zenith warehouses

Port Zenith docks

  • Can be accessed from the Port Zenith Warehouses
  • The exit east leads to Port Zenith Warehouses
  • Protectorate Marine Armor located near the eastern exit of the area in a crate

NPCs

Warehouse

Underground

Docks

Inaccessible without Underrail: Expedition expansion.

Quests

Map Gallery