Difference between revisions of "Lunatic Chiller"

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| actionpoints = 50
 
| actionpoints = 50
 
| initiative  = 16
 
| initiative  = 16
 +
|
 +
|Base abilities section:
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| strength      = 5
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| dexterity    = 5
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| agility      = 6
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| constitution  = 5
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| perception    = 6
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| will          = 8
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| intelligence  = 7
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|
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|Skills section:
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| dodge = 30 (39)
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| evasion = 40 (49)
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| metathermics = 60 (80)
 
}}
 
}}
  
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* [[Lunatic Patrol]]
 
* [[Lunatic Patrol]]
 
* [[Tchortist Patrol vs Lunatics]]
 
* [[Tchortist Patrol vs Lunatics]]
* [[Beetlebrainer]]{{expedition-inline}}
 
 
* {{spoiler|[[Protectorate Patrol vs Everyone]]}}
 
* {{spoiler|[[Protectorate Patrol vs Everyone]]}}
 
* {{spoiler|[[Protectorate Dreadnought Attack]]}}
 
* {{spoiler|[[Protectorate Dreadnought Attack]]}}

Latest revision as of 05:20, 9 June 2024

Lunatic Chiller

Default.png Default l.png
150-170
100 (+15)

Lunatic Chiller model.png

Description
Faction Lunatics
Location Emporion Shopping Mall
Lower Underrail
Upper UnderrailNHD
Warehouse Block Alpha
Loot Humanoid loot
Abilities Cryokinesis
Hypothermia
Combat Stats
Combat Stats Level: 10
Action Points: 50
Initiative: 16
Base Abilities Strength: 5
Dexterity: 5
Agility: 6
Constitution: 5
Perception: 6
Will: 8
Intelligence: 7
Skills Dodge: 30 (39)
Evasion: 40 (49)
Metathermics: 60 (80)

Lunatic Chillers use cold-based metathermics. Although they are armed with a knife, if they are inhibited or run out of psi, it is their flight response that wins out, and will merrily stand around doing nothing instead of stabbing anyone with it.

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