Difference between revisions of "Joint Security Headquarters"
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The entrance to the Joint Security Headquarters lies at coordinates F12, however the player can also park their jet ski at E11 in a small native outpost and make their way to F12 on foot. Inside of the facility can be accessed only after upgrading your clearance level at [[Nexus of Technology]] and implanting microchip into your own hand in [[Lemurian Health Center]]. Because of the heavy presence of automatons, [[EMP Grenade]]s are very useful here. | The entrance to the Joint Security Headquarters lies at coordinates F12, however the player can also park their jet ski at E11 in a small native outpost and make their way to F12 on foot. Inside of the facility can be accessed only after upgrading your clearance level at [[Nexus of Technology]] and implanting microchip into your own hand in [[Lemurian Health Center]]. Because of the heavy presence of automatons, [[EMP Grenade]]s are very useful here. | ||
− | If the player hadn't | + | If the player hadn't defeated the Sørmirbæren, killed [[Magnar]] or [[Sørmirbæren Bäsekar]], they will be ambushed by a group of Sørmirbæren upon leaving the facility. |
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=== Outside === | === Outside === | ||
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=== Armory === | === Armory === | ||
* One of the cabinets in the security office contains [[Lemurian Officer Chevrons]] oddity | * One of the cabinets in the security office contains [[Lemurian Officer Chevrons]] oddity | ||
+ | * Another cabinet contains [[100-round Ammo Belt]] | ||
* Desk in the armory contains [[Expired Caffeinated Chocolate Bar]] oddity and [[Blueprint: Plasma Mine]] | * Desk in the armory contains [[Expired Caffeinated Chocolate Bar]] oddity and [[Blueprint: Plasma Mine]] | ||
* One of the cabinets in the armory contains 3 [[TNT Charge]]s and two [[EMP Grenade Mk II|EMP Grenades Mk II]] | * One of the cabinets in the armory contains 3 [[TNT Charge]]s and two [[EMP Grenade Mk II|EMP Grenades Mk II]] | ||
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* Behind NW gate is a small colony of spiders | * Behind NW gate is a small colony of spiders | ||
** [[Small Scrappy Engine]], [[Scrappy Vehicle Battery 150]] and [[Vehicle Repair Kit]] can be found here | ** [[Small Scrappy Engine]], [[Scrappy Vehicle Battery 150]] and [[Vehicle Repair Kit]] can be found here | ||
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=== Barracks === | === Barracks === | ||
* Patrolled by [[Naga Protector]]s | * Patrolled by [[Naga Protector]]s | ||
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* [[Giant Creeper]]s and [[Giant Weaver]]s | * [[Giant Creeper]]s and [[Giant Weaver]]s | ||
+ | == Quests == | ||
+ | * [[Investigate Joint Security Headquarters]] | ||
== Map Gallery == | == Map Gallery == |
Latest revision as of 11:52, 8 July 2024
Joint Security Headquarters | |
Due to all the automated combat machinery, you can also surmise that this is some sort of a military base.
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Dungeon information | |
Music | Unknown |
Located in | Black Sea |
Areas | |
Connections | Black Sea |
NPCs |
Joint Security Headquarters is a heavily armed facility located far to the north of Black Sea Expedition Camp, deep inside Sørmirbæren territory.
Description
The entrance to the Joint Security Headquarters lies at coordinates F12, however the player can also park their jet ski at E11 in a small native outpost and make their way to F12 on foot. Inside of the facility can be accessed only after upgrading your clearance level at Nexus of Technology and implanting microchip into your own hand in Lemurian Health Center. Because of the heavy presence of automatons, EMP Grenades are very useful here.
If the player hadn't defeated the Sørmirbæren, killed Magnar or Sørmirbæren Bäsekar, they will be ambushed by a group of Sørmirbæren upon leaving the facility.
Outside
- Area is guarded by multiple Seahorse Plasma Turrets
- Crate by the water contains Capacitive Deionizator oddity
- There is a small cave on the western wall leading to an area with Lingula plant, 2 Glittershrooms and a dead man (9 Agility required)
Main Hall
- There is inactive Naga Protector outside of the scanner room
- Decontamination room can be accessed by breaking the wall or with 90 effective Hacking
- There is a desk with Rubber Polish Spray oddity
- Western room:
- There are two Fusion Cells and one Plasma Cell
- Desk contains Haxxor Mk III
- There is a hole in the wall through which player can enter into the armory (6 Agility required)
- Office can be accessed through armory or barracks
- One desk contains Expired Caffeinated Chocolate Bar oddity
- Another desk contains Naga Protector Diagnostic and Configuration Tool (Black Sea)
- Security console can be used to lift lockdown
- Western exit leads to the armory
- Northern exit leads to the barracks (guarded by Seahorse Plasma Turrets)
- Eastern exit leads to the dockyard (guarded by Seahorse Plasma Turrets)
- Elevator leads to Joint Security Command level
Armory
- One of the cabinets in the security office contains Lemurian Officer Chevrons oddity
- Another cabinet contains 100-round Ammo Belt
- Desk in the armory contains Expired Caffeinated Chocolate Bar oddity and Blueprint: Plasma Mine
- One of the cabinets in the armory contains 3 TNT Charges and two EMP Grenades Mk II
- Dead body up the stairs contains Rubber Polish Spray oddity
- Gates can be opened with 100 Hacking or by interacting with heavily damaged computer console upstairs
- NE gate leads to the office in the main hall
- Behind NW gate is a small colony of spiders
- Small Scrappy Engine, Scrappy Vehicle Battery 150 and Vehicle Repair Kit can be found here
Barracks
- Patrolled by Naga Protectors
- Agility 9 check unlocks shortcut to the other side
- Cabinet behind a breakable wall in the dining hall contains Ornate Lemurian Cutlery oddity
- Cabinet in the north section along the western wall contains Lemurian Philharmonic Pamphlet oddity
- Cabinet in the north section along the north wall towards the western side contains Miss Maiden Toy oddity
- Cabinet in the north section along the north wall towards the eastern side contains Expired Caffeinated Chocolate Bar oddity
- Another cabinet in the north section along the north wall towards the eastern side contains Rubber Polish Spray oddity
- Dead security captain's corpse in northwest corner has Lemurian Blaster, Security Command Office Keycard (Joint Security Headquarters) and Lemurian Officer Chevrons oddity
- Cabinet near the body contains Blueprint: Twitch and Lemurian Security Marine Armor
Dockyard
- Desk in a room to the south has Capacitive Deionizator oddity
- Computer console can open inner dock gate
- There is an inactive Naga Protector which will awaken if player gets too close
- On the other side of the dockyard are two plasma turrets
- Reef Glider jet ski is here
Joint Security Command
- First bottom office:
- Can be opened with 130 Hacking or Security Command Office Keycard (Joint Security Headquarters) from Lemurian Health Center
- One cabinet contains Regenerative Mixture
- Other cabinet contains Laser Pistol, Plasma Cell and Plasma Grenade Mk II
- Second bottom office:
- Desk contains Psionic Mentor: Precognition
- Computer console contains coordinates to Abyssal Station Zero
- First top office:
- Can be opened with 130 Hacking or Security Command Office Keycard (Joint Security Headquarters) from the barracks
- Desk contains one Super Health Hypo
- Cabinet contains Laser Pistol, Plasma Cell and Plasma Grenade Mk II
- Second top office:
- Can be opened with 130 Hacking or Security Command Office Keycard (Joint Security Headquarters) from lighthouse at LEMCO
- Desk contains a Cigar
- Cabinet contains Laser Pistol, Plasma Cell and Plasma Grenade Mk II
- War room:
- Body of a dead security commander contains Lemurian Blaster, Fold-M 7 (Joint Security Headquarters), Reef Glider Key, Contingency Plan Z oddity
- Touching the war table or the commander's body will activate Strongmen and Handmaidens (this will also happen if player hacks the doors to the offices)
Enemies and other hazards
Outside:
Inside:
- Seahorse Plasma Turrets
- Plasma Mines
- Strongmen
- Handmaidens
- Naga Protectors
- Giant Creepers and Giant Weavers
Quests
Map Gallery
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