Difference between revisions of "Gray Army Base"
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== Description == | == Description == | ||
− | + | The player will accidentally end up here at the end of [[Dude]]'s rift-walking [[Dude's other quest|adventure]]. Gray Army Base is swarming with Gray Army Soldiers but the player can avoid combat by wearing appropriate uniform and avoiding dialogue if they play as male character. Normal uniform is enough to infiltrate the first area of the base, however as the player progresses through the base to the other areas, Gray Army Soldiers will become more alert and they will attack player if you do not pass the [[Persuasion]] check. Amount of Persuasion needed depends on the area and the uniform player wears. Officer uniform allows to avoid combat in all the areas except the Magatzin when talked to normal soldiers, but will make other Gray Army Officers suspicious of you. | |
=== Barracks === | === Barracks === |
Revision as of 00:17, 10 October 2024
Gray Army Base | |
Location information | |
---|---|
Music | Grey Army |
Located in | West Underrail |
Areas | Barracks Main Hall Schtab Magatzin |
Connections | Dude's House - Caves (rift) |
NPCs |
Gray Army Base is a location somewhere in West Underrail.
Description
The player will accidentally end up here at the end of Dude's rift-walking adventure. Gray Army Base is swarming with Gray Army Soldiers but the player can avoid combat by wearing appropriate uniform and avoiding dialogue if they play as male character. Normal uniform is enough to infiltrate the first area of the base, however as the player progresses through the base to the other areas, Gray Army Soldiers will become more alert and they will attack player if you do not pass the Persuasion check. Amount of Persuasion needed depends on the area and the uniform player wears. Officer uniform allows to avoid combat in all the areas except the Magatzin when talked to normal soldiers, but will make other Gray Army Officers suspicious of you.
Barracks
- The two north exits both lead to the Main Hall.
- Eastern part of the barracks has opened locker containing Gray Soldier Armor.
- Two rooms east of the rift is a secret trap-door that can be detected with 8 Perception, leading to a small basement storage with some electronic components
- There is a locker (requires 50 Lockpicking) in the western part of the barracks that contains Medal oddity (second locker from the top).
- Another locker (requires 50 Lockpicking) in the western part of the barracks contains Kzozel Yantar (second locker from the bottom in the SE corner).
- There are two lockers (requires 50 Lockpicking) in the central part of the barracks that contain Medal oddity (sixth locker from the bottom on the western side and third locker from the bottom on the eastern side).
- One of the desks in computer room contains Haxxor Mk II
- With 9 Agility, player can jump through fan in the vents to bypass locked door/guard.
Main Hall
- Stairs to the north lead to the Schtab.
- Locked gate to the west leads to the Magatzin. Can be opened with 100 Hacking or keycard found in the upper floor of the base.
- Both south exits lead to the Barracks.
- There is a Trgomat that player can use to buy Kzozel, Canned Czernina and Root Soda with Zlatortiyas.
- When buying Kzozel, there is a small chance that Trgomat will malfunction and produce Kzozel Yantar instead.
- Toilets:
- Medical locker in the toilets contains a Focus Stim.
- Gray Army Officer sometimes walks into one of the cabins. Player can kill him and take his uniform as long as no one sees them.
- Armory:
- Gray Army Heavy Gunner behind the counter has a key that unlocks the door the armory.
- Weapon locker in the back of the armory contains unique SMG, RRCh-42.
- There is a crate blocking a trapdoor north of the armory that can be pushed away with 6 effective Strength.
- Vents connect trapdoor north of the armory to a vent shaft next to stairs to the Schtab, and Kitchen's backroom.
- Kitchen:
- Lunch Lady carries Rolling Pin.
- Fridge near lunch lady contains Kzozel Yantar.
- If alarm is sounded, metal gates to the north will open and Gray Army Spec Ops team and a few Dobermans will spawn.
Schtab
- There is a secret opening in the ventilation system requiring 9 Perception, connecting the northern and southern parts of it.
- NW room:
- There is a hidden safe requiring 9 Perception that can be opened with 80 Lockpicking containing 100 Zlatortiyas, Plasma Pistol and Fusion Cell.
- NE room:
- Desk contains Magatzin Keycard (Gray Army Base) that can open the gate to the Magatzin.
- Wardrobe contains Gray Officer Armor, some Zlatortiyas and Medal oddity.
- Eastern door to the room can be opened with 90 Lockpicking or Small Key (Gray Army Base).
- SE room:
- File cabinet contains Čutura oddity.
Magatzin
- With 7 Agility, player can jump over the fence south-west of the entrance, avoiding soldiers guarding the entrance to the storehouse.
- Rightmost shelves in the southwestern corner contain 100-round Ammo Belt.
- Gun Lubricating Oil can be found on the shelves in the northwestern part of the storehouse.
Enemies
- Gray Army
- Gray Army Grenadier
- Gray Army Gunner
- Gray Army Heavy Gunner
- Gray Army Sniper
- Gray Army Officer
- Gray Spec Ops Gunner (DOMINATING difficulty or if the alarm was sounded)
- Gray Spec Ops Heavy Gunner (DOMINATING difficulty or if the alarm was sounded)
- Gray Spec Ops Sniper (DOMINATING difficulty or if the alarm was sounded)
- Dobermans (DOMINATING difficulty or if the alarm was sounded)
Quests
Map Gallery
- Xbpl wumb2b.png
Barracks vents
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