Difference between revisions of "Abyssal Station Zero"
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*** [[ACoNR (Abyssal Station Zero)]] is here. Taking it will activate the Shadowlith | *** [[ACoNR (Abyssal Station Zero)]] is here. Taking it will activate the Shadowlith | ||
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+ | == Quests == | ||
+ | [[Investigate Abyssal Station Zero]] | ||
== Map Gallery == | == Map Gallery == |
Latest revision as of 04:57, 29 November 2024
This page contains content from Underrail: Expedition expansion.
Abyssal Station Zero | |
Dungeon information | |
---|---|
Music | Abyssal Station |
Located in | Black Sea |
Areas | Docking dome Residential Dome One R&D dome |
Connections | LEMCO |
NPCs | Todd |
Abyssal Station Zero is a location in the Black Sea.
Description
Abyssal Station Zero can be found at coordinates L2. It can be accessed only via a submarine found in the Blistering Shores Research Facility.
Docking dome
- South exit leads to Residential Dome One
- To the north there is a ladder leading to a corpse with some loot, requires 9 Agility
- Desk in the Dockmaster's room contains Deep Sea Water Globe oddity, 1 XP
- In the NE corner there is a Dexterity check (10 effective skill), grants one Plasma Grenade Mk III
- Storage room can be opened with 9 effective Strength. It contains a crate with one Fusing Enzyme and three cans of Pesticide
Residential Dome One
- West exit leads to R&D dome
- Desk in the doctor's room (north of R&D gate) contains Atlantean Health Report oddity, 2 XP
- Medication Synthesis Unit Room (south of R&D gate):
- Medication Synthesis Unit:
- Has 35% energy, can be used to create various medicines
- Advanced Health Hypo (-10%)
- Adrenaline Shot (-10%)
- Morphine Shot (-10%)
- Psi Booster (-5%)
- Desaturated Psionic Inhalant (-5%)
- Focus Stim (-15%)
- Jumping Bean (-15%)
- Bullhead (-20%)
- Third Eye (-25%)
- Hypercerebrix (-30%)
- Has 35% energy, can be used to create various medicines
- One locker contains six Vials and four Cryogel Vials
- Medication Synthesis Unit:
- Security office (SW corner):
- Box contains EMP Grenade and three Plasma Grenades Mk II
- Locked box (80 effective Hacking required) contains two Plasma Grenades Mk III
- West residential area:
- Fitness room: Todd sometimes stops here for a moment
- Childcare room: there is a wardrobe containing Child's Drawing oddity, 2 XP
- Room immediately NE of Childcare room has a locker with a Lifting Belt
- Another room further north is locked (90 effective Hacking required), there is a Gold Ring in the wardrobe inside
- Most NE room has a locker containing Chewed-up Pill Bottle oddity, 2 XP
- East residential area:
- Most NW room:
- There is a motion painting of Newman family inside
- Locker contains Anticoagulant, 3 Nidamental Gels, Organic Gel Electrolyte and Prednisone Solution
- Most NE room:
- There is a motion painting of Øyvindr family inside
- Locker contains Doctor's Pouch and a Gas Mask
- Central western room has a locker with Broken Motion Picture Frame oddity, 2 XP
- Southernmost room:
- Western locker contains Empty Tool Bracer (Abyssal Station Zero) quest item, Vehicle Repair Kit and two Advanced Electronic Repair Kits
- There is a Plasma Cell and a Fusion Cell on the table
- Most NW room:
R&D dome
- Room immediately SW of the entrance:
- Locker contains Gas Mask, Doctor's Coat and Advanced Catalyzing Belt
- Locker requiring 120 Hacking contains Biohazard Suit and some metal plates
- Desk in the laboratory room in the middle area contains Weird Symbol oddity, 1 XP
- Room north of laboratory room (85 effective Hacking required):
- East locker contains lots of ammo
- West locker contains Plasma Grenade Mk III, two Plasma Grenades Mk II and two EMP Grenades
- Shadowlith area:
- Shadowlith can be interacted with. With 6 effective Will score as well as at least 50 effective skill in any psi school, you can focus on it, and gain Outer Visions feat
- NE room:
- Southern medical cart contains a Focus Stim and Adrenaline Shot
- Northern medical cart contains Super Health Hypo
- NW room:
- Turning on the power station activates gate control panel in the southern room
- Cabinet contains Pacifier, three random Psionic Mentors, MEG Tracings oddity, 2 XP and some psi components
- Southern room:
- Locker contains Liquid Crystal Slime oddity, 2 XP
- SW room:
- ACoNR (Abyssal Station Zero) is here. Taking it will activate the Shadowlith
- NE room:
Quests
Investigate Abyssal Station Zero
Map Gallery
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