Difference between revisions of "Special Tactics"

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Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.
 
Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.
  
Combine with [[Marksman]] for three special bolt attacks.
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Combine with [[Marksman]] for three or more special bolt attacks.
  
Clarifying the ability description: It can be activated in combat mode (0 AP and doesn't break stealth) but only as long as the game sees you not in active combat. You are in active combat as long as you can't end the turn based mode. Efficiently meaning that if you enter the combat mode on your own, you still can activate the ability as long as you haven't engaged.
 
=== History ===
 
* [[0.2.0.1]] - dexterity requirement removed, new icon
 
* [[0.1.14.0]] - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added
 
* [[0.1.4.0]] - feat introduced
 
 
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The cooldown of Special Tactics starts as soon as the ability is activated.
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It can be activated in turn-based mode (costs 0 AP and doesn't break stealth) but only as long as you are not [[In Combat]]. The cooldown of Special Tactics starts as soon as the ability is activated.
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| duration    = 3 turns (15 seconds)
 
| duration    = 3 turns (15 seconds)
 
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| text = Reduces cooldown by 1 turn for each specialization point.
 
| text = Reduces cooldown by 1 turn for each specialization point.
 
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== History ==
 +
Underrail Beta
 +
* [[0.2.0.1]] - dexterity requirement removed, new icon
 +
 +
Underrail Alpha
 +
* [[0.1.14.0]] - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added
 +
* [[0.1.4.0]] - feat introduced
  
  
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[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Dexterity feats]]
 
 
[[Category:Intelligence feats]]
 
[[Category:Intelligence feats]]
 
[[Category:Crossbows feats]]
 
[[Category:Crossbows feats]]

Latest revision as of 08:36, 1 November 2021

Special Tactics is a feat, an ability and a status effect.

Feat

Special Tactics feat icon Special Tactics
Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat.

Cooldown: 30 seconds.


Requirements

Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.

Combine with Marksman for three or more special bolt attacks.

Ability

Special Tactics icon

Special Tactics
When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat.
Cooldown: 6 turns (30 seconds)

It can be activated in turn-based mode (costs 0 AP and doesn't break stealth) but only as long as you are not In Combat. The cooldown of Special Tactics starts as soon as the ability is activated.

Status effect

Special Tactics icon

Special Tactics
Character's next special bolt attack will cost no action points.
Duration: 3 turns (15 seconds)

Specializations

  • Special Tactics (2 levels) — Reduces cooldown by 1 turn for each specialization point.

History

Underrail Beta

  • 0.2.0.1 - dexterity requirement removed, new icon

Underrail Alpha

  • 0.1.14.0 - dexterity requirement increased from 5 to 6, crossbows requirement increased from 25 to 50, intelligence requirement added
  • 0.1.4.0 - feat introduced