Difference between revisions of "Sørmirbæren Skærder"
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{{Expedition}} | {{Expedition}} | ||
+ | {{Character Infobox | ||
+ | | name = Sørmirbæren Skærder | ||
+ | | type = generic | ||
+ | | portrait = Xpbl svgt2 l.png | ||
+ | | background = Seacave.png | ||
+ | | image = | ||
+ | | faction = [[Sørmirbæren]] | ||
+ | | roles = | ||
+ | | location = [[Black Sea]] | ||
+ | | loot = [[Large Snakeman Scale]] | ||
+ | | level = | ||
+ | | health = 350 | ||
+ | | shield = | ||
+ | | abilities = Immune to [[fear]]<br>Immune to [[poison]]<br>[[Brutality]]<br>[[Conditioning]]<br>[[Last Stand]]<br>[[Survival Instincts]]<br>[[Taste for Blood]]<br>[[Thick Skull]] | ||
+ | | | ||
+ | |combat stats: | ||
+ | | actionpoints = 50 | ||
+ | | initiative = 22 | ||
+ | | strength = 15 | ||
+ | | dexterity = 10 | ||
+ | | agility = 7 | ||
+ | | constitution = 12 | ||
+ | | perception = 8 | ||
+ | | will = 12 | ||
+ | | intelligence = 5 | ||
+ | | | ||
+ | | melee = 120 (232) | ||
+ | | dodge = 50 (67) | ||
+ | | evasion = 50 (67) | ||
+ | | intimidation = 100 (193) | ||
+ | |||
+ | | mechanical = 20% / 10 | ||
+ | | heat = 0% / 20 | ||
+ | | cold = 0% / 0 | ||
+ | | electricity = 0% / 0 | ||
+ | | acid = 30% / 20 | ||
+ | | energy = 0% / 0 | ||
+ | | bio = 25% / 0 | ||
+ | | | ||
+ | }} | ||
The '''Sørmirbæren Skærder''' are mutated warriors of the [[Sørmirbæren]] tribe. | The '''Sørmirbæren Skærder''' are mutated warriors of the [[Sørmirbæren]] tribe. | ||
== Description == | == Description == | ||
− | Resembling human/snake hybrids, the Skærder, or "Transcended", | + | Resembling human/snake hybrids, the Skærder, or "Transcended", are warriors who partook in rituals designed to make them more like serpents as well as bolstering their bodies. |
== Fighting Tactics == | == Fighting Tactics == | ||
+ | Tougher and stronger than their Krigsfar brothers and possessing more powerful weapons, the Skærder battle alongside their unmutated kin as shock troopers. | ||
+ | |||
+ | They fight mostly in the same way that Krigsfar melee fighters do, but they hit much harder, have more health, are immune to poison, and have higher {{mechanical||prefix}} resistance and threshold thanks to their bone armor and reptilian scales. Due to this, [[Frag Grenade]]s, [[Frag Mine]]s and JHP ammunition aren't as effective against them. | ||
+ | |||
+ | The Skærder are among some of the most dangerous melee fighters encountered in Underrail. They are difficult to outlast in a fight, due to their impressive damage output, and the focus should be on killing them as quickly as possible. Most of them don't have any ranged weapons, so they can be hindered with caltrops and traps, but their poison immunity ensures that they can't be controlled with poison effects. Skærder arm mutations vary in danger, but those with an acid launcher or a mass of tentacles in place of left arm should be prioritized, as their special attacks are extremely dangerous regardless of the player's character build. | ||
− | + | == Mutation Variants == | |
+ | Depending on their arm mutations, Skærders gain different abilites: | ||
+ | * Acid Launcher Arm - can perform special ranged attack that causes [[Acidic Entanglement]], applies [[Rusting]] and deals heavy {{acid}} damage. The [[Impact Speed]] of this attack is '''low'''. | ||
+ | * Sword Arm - can perform special melee attack that deals {{mechanical}} damage and inflicts a [[Bleeding Wound|bleeding wound]] dealing 200% of the initial damage over 3 turns. It also applies [[Infected Wound]]. | ||
+ | * Tentacles Arm - can perform special melee attack dealing {{mechanical}} and {{bio}} damage and causing [[Contamination]]. | ||
+ | * Shield Arm - has 50% chance to block up to 35 mechanical damage from melee attacks and can perform special melee attack similar to [[Shield Bash]], that deals heavy {{mechanical}} damage and [[Daze|dazes]] the target for 2 turns. | ||
+ | * Mace Arm - can perform special melee attack that deals heavy {{mechanical}} damage and [[Stun|stuns]] the target for 1 turn. | ||
+ | |||
+ | == Weapon Variants == | ||
+ | Skærders use various weapons which additionally determines their combat style and abilities independently from the mutations: | ||
+ | * [[Sørmirbæren Skærder Knife]] - have [[Crippling Strike]], [[Vile Weaponry]] and [[Ripper]] feats | ||
+ | * [[Sørmirbæren Skærder Sword]] - have [[Flurry]], [[Decapitate]] and [[Onslaught]] feats | ||
+ | * [[Sørmirbæren Skærder Spear]] - have [[Impale]], [[Fend]] and [[Spear Guardian]] feats | ||
+ | * [[Sørmirbæren Skærder Sledgehammer]] - have [[Super Slam]], [[Pummel]] and [[Bone Breaker]] feats | ||
− | + | == Gallery == | |
+ | === Portraits === | ||
+ | <gallery> | ||
+ | xpbl_svgt1_l.png | Mace Arm Skærder | ||
+ | xpbl_svgt2_l.png | Sword Arm Skærder | ||
+ | xpbl_svgt3_l.png | Shield Arm Skærder | ||
+ | xpbl_svgt4_l.png | Tentacles Arm Skærder | ||
+ | xpbl_svgt5_l.png | Acid Launcher Arm Skærder | ||
+ | </gallery> | ||
Latest revision as of 12:58, 1 February 2023
Sørmirbæren Skærder | |||||||||||
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Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Faction | Sørmirbæren | ||||||||||
Location | Black Sea | ||||||||||
Loot | Large Snakeman Scale | ||||||||||
Abilities | Immune to fear Immune to poison Brutality Conditioning Last Stand Survival Instincts Taste for Blood Thick Skull | ||||||||||
|
The Sørmirbæren Skærder are mutated warriors of the Sørmirbæren tribe.
Description
Resembling human/snake hybrids, the Skærder, or "Transcended", are warriors who partook in rituals designed to make them more like serpents as well as bolstering their bodies.
Fighting Tactics
Tougher and stronger than their Krigsfar brothers and possessing more powerful weapons, the Skærder battle alongside their unmutated kin as shock troopers.
They fight mostly in the same way that Krigsfar melee fighters do, but they hit much harder, have more health, are immune to poison, and have higher Mechanical resistance and threshold thanks to their bone armor and reptilian scales. Due to this, Frag Grenades, Frag Mines and JHP ammunition aren't as effective against them.
The Skærder are among some of the most dangerous melee fighters encountered in Underrail. They are difficult to outlast in a fight, due to their impressive damage output, and the focus should be on killing them as quickly as possible. Most of them don't have any ranged weapons, so they can be hindered with caltrops and traps, but their poison immunity ensures that they can't be controlled with poison effects. Skærder arm mutations vary in danger, but those with an acid launcher or a mass of tentacles in place of left arm should be prioritized, as their special attacks are extremely dangerous regardless of the player's character build.
Mutation Variants
Depending on their arm mutations, Skærders gain different abilites:
- Acid Launcher Arm - can perform special ranged attack that causes Acidic Entanglement, applies Rusting and deals heavy Acid damage. The Impact Speed of this attack is low.
- Sword Arm - can perform special melee attack that deals Mechanical damage and inflicts a bleeding wound dealing 200% of the initial damage over 3 turns. It also applies Infected Wound.
- Tentacles Arm - can perform special melee attack dealing Mechanical and Bio damage and causing Contamination.
- Shield Arm - has 50% chance to block up to 35 mechanical damage from melee attacks and can perform special melee attack similar to Shield Bash, that deals heavy Mechanical damage and dazes the target for 2 turns.
- Mace Arm - can perform special melee attack that deals heavy Mechanical damage and stuns the target for 1 turn.
Weapon Variants
Skærders use various weapons which additionally determines their combat style and abilities independently from the mutations:
- Sørmirbæren Skærder Knife - have Crippling Strike, Vile Weaponry and Ripper feats
- Sørmirbæren Skærder Sword - have Flurry, Decapitate and Onslaught feats
- Sørmirbæren Skærder Spear - have Impale, Fend and Spear Guardian feats
- Sørmirbæren Skærder Sledgehammer - have Super Slam, Pummel and Bone Breaker feats
Gallery
Portraits
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