Difference between revisions of "Sørmirbæren Bäsekar"

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== Description ==
 
== Description ==
Sørmirbæren Bäsekar can be found at the top of the lighthouse on small island at coordinates D10. He acts like a normal savage crossbowman and carries few nets and some poisoned bolts. He looks out for any hostiles in the area of [[Sørmirbæren Village]] and if player enters [[Joint Security Headquarters]] he will sound an alarm and a party of natives will wait for you once you leave the building. Ambush can be prevented if player kills him before entering the facility or wipes the village nearby.
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The Sørmirbæren Bäsekar can be found at the top of the lighthouse on a small island at coordinates D10. He acts like a normal savage crossbowman and carries few nets and some poisoned bolts. He keeps an eye out for any hostiles in the area of the [[Sørmirbæren Village]] and if the player enters [[Joint Security Headquarters]] he will sound an alarm and a party of natives will wait for you once you leave the building. The ambush can be prevented if the player kills him before entering the facility, kills [[Magnar]] or defeats the Sørmirbæren faction.
 
    
 
    
  

Latest revision as of 11:51, 8 July 2024

This page contains content from Underrail: Expedition expansion.
Sørmirbæren Bäsekar

Seacave.png Xpbl svgw3 l.png
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Kigsfar Basekar.png

Description
Faction Sørmirbæren
Location Black Sea
Loot Snake Teeth Necklace oddity
Abilities Aimed Shot
Deadly Snares
Hypertoxicity
Marksman
Quick Pockets
Opportunist

The Sørmirbæren Bäsekar is a unique Sørmirbæren Krigsfar crossbowman.

Description

The Sørmirbæren Bäsekar can be found at the top of the lighthouse on a small island at coordinates D10. He acts like a normal savage crossbowman and carries few nets and some poisoned bolts. He keeps an eye out for any hostiles in the area of the Sørmirbæren Village and if the player enters Joint Security Headquarters he will sound an alarm and a party of natives will wait for you once you leave the building. The ambush can be prevented if the player kills him before entering the facility, kills Magnar or defeats the Sørmirbæren faction.