Difference between revisions of "Joint Security Headquarters"

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The entrance to the Joint Security Headquarters lies at coordinates F12, however the player can also park their jet ski at E11 in a small native outpost and make their way to F12 on foot. Inside of the facility can be accessed only after upgrading your clearance level at [[Nexus of Technology]] and implanting microchip into your own hand in [[Lemurian Health Center]]. Because of the heavy presence of automatons, [[EMP Grenade]]s are very useful here.
 
The entrance to the Joint Security Headquarters lies at coordinates F12, however the player can also park their jet ski at E11 in a small native outpost and make their way to F12 on foot. Inside of the facility can be accessed only after upgrading your clearance level at [[Nexus of Technology]] and implanting microchip into your own hand in [[Lemurian Health Center]]. Because of the heavy presence of automatons, [[EMP Grenade]]s are very useful here.
  
If the player hadn't wiped out the native village nearby, destroyed the [[Black Rock Totem]] or killed [[Sørmirbæren Bäsekar]], they will be ambushed by a group of Sørmirbæren upon leaving the facility.
+
If the player hadn't defeated the Sørmirbæren, killed [[Magnar]] or [[Sørmirbæren Bäsekar]], they will be ambushed by a group of Sørmirbæren upon leaving the facility.
  
 
=== Outside ===
 
=== Outside ===
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=== Armory ===
 
=== Armory ===
 
* One of the cabinets in the security office contains [[Lemurian Officer Chevrons]] oddity
 
* One of the cabinets in the security office contains [[Lemurian Officer Chevrons]] oddity
 +
* Another cabinet contains [[100-round Ammo Belt]]
 
* Desk in the armory contains [[Expired Caffeinated Chocolate Bar]] oddity and [[Blueprint: Plasma Mine]]
 
* Desk in the armory contains [[Expired Caffeinated Chocolate Bar]] oddity and [[Blueprint: Plasma Mine]]
 
* One of the cabinets in the armory contains 3 [[TNT Charge]]s and two [[EMP Grenade Mk II|EMP Grenades Mk II]]
 
* One of the cabinets in the armory contains 3 [[TNT Charge]]s and two [[EMP Grenade Mk II|EMP Grenades Mk II]]
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* Behind NW gate is a small colony of spiders
 
* Behind NW gate is a small colony of spiders
 
** [[Small Scrappy Engine]], [[Scrappy Vehicle Battery 150]] and [[Vehicle Repair Kit]] can be found here
 
** [[Small Scrappy Engine]], [[Scrappy Vehicle Battery 150]] and [[Vehicle Repair Kit]] can be found here
 +
 
=== Barracks ===
 
=== Barracks ===
 
* Patrolled by [[Naga Protector]]s
 
* Patrolled by [[Naga Protector]]s
 
* [[Agility]] 9 check unlocks shortcut to the other side
 
* [[Agility]] 9 check unlocks shortcut to the other side
 
* Cabinet behind a breakable wall in the dining hall contains [[Ornate Lemurian Cutlery]] oddity
 
* Cabinet behind a breakable wall in the dining hall contains [[Ornate Lemurian Cutlery]] oddity
 +
* Cabinet in the north section along the western wall contains [[Lemurian Philharmonic Pamphlet]] oddity
 
* Cabinet in the north section along the north wall towards the western side contains [[Miss Maiden Toy]] oddity
 
* Cabinet in the north section along the north wall towards the western side contains [[Miss Maiden Toy]] oddity
 
* Cabinet in the north section along the north wall towards the eastern side contains [[Expired Caffeinated Chocolate Bar]] oddity
 
* Cabinet in the north section along the north wall towards the eastern side contains [[Expired Caffeinated Chocolate Bar]] oddity
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* Dead security captain's corpse in northwest corner has [[Lemurian Blaster]], [[Security Command Office Keycard (Joint Security Headquarters)]] and [[Lemurian Officer Chevrons]] oddity
 
* Dead security captain's corpse in northwest corner has [[Lemurian Blaster]], [[Security Command Office Keycard (Joint Security Headquarters)]] and [[Lemurian Officer Chevrons]] oddity
 
* Cabinet near the body contains [[Blueprint: Twitch]] and [[Lemurian Security Marine Armor]]
 
* Cabinet near the body contains [[Blueprint: Twitch]] and [[Lemurian Security Marine Armor]]
 +
 
=== Dockyard ===
 
=== Dockyard ===
 
* Desk in a room to the south has [[Capacitive Deionizator]] oddity
 
* Desk in a room to the south has [[Capacitive Deionizator]] oddity
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* [[Giant Creeper]]s and [[Giant Weaver]]s
 
* [[Giant Creeper]]s and [[Giant Weaver]]s
  
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== Quests ==
 +
* [[Investigate Joint Security Headquarters]]
  
 
== Map Gallery ==
 
== Map Gallery ==

Latest revision as of 11:52, 8 July 2024

This page contains content from Underrail: Expedition expansion.
Joint Security HeadquartersUncontrolled zone

Due to all the automated combat machinery, you can also surmise that this is some sort of a military base.
JSHQ.png
Dungeon information
Music Unknown
Located in Black Sea
Areas
Connections Black Sea
NPCs

Joint Security Headquarters is a heavily armed facility located far to the north of Black Sea Expedition Camp, deep inside Sørmirbæren territory.

Description

The entrance to the Joint Security Headquarters lies at coordinates F12, however the player can also park their jet ski at E11 in a small native outpost and make their way to F12 on foot. Inside of the facility can be accessed only after upgrading your clearance level at Nexus of Technology and implanting microchip into your own hand in Lemurian Health Center. Because of the heavy presence of automatons, EMP Grenades are very useful here.

If the player hadn't defeated the Sørmirbæren, killed Magnar or Sørmirbæren Bäsekar, they will be ambushed by a group of Sørmirbæren upon leaving the facility.

Outside

Main Hall

Armory

Barracks

Dockyard

  • Desk in a room to the south has Capacitive Deionizator oddity
  • Computer console can open inner dock gate
  • There is an inactive Naga Protector which will awaken if player gets too close
  • On the other side of the dockyard are two plasma turrets
  • Reef Glider jet ski is here

Joint Security Command

Enemies and other hazards

Outside:

Inside:

Quests

Map Gallery