Difference between revisions of "Nexus of Technology"
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* There are some regrowing [[Honey Spores|Honey Stalk]]s | * There are some regrowing [[Honey Spores|Honey Stalk]]s | ||
* Gas Shell near the fountain contains [[Mutagen Duds]] oddity | * Gas Shell near the fountain contains [[Mutagen Duds]] oddity | ||
+ | * Corpse of a dead security marine has a chance to contain [[EMP Grenade Mk III]] | ||
* Elevator leads to level 9 - utility. Once power is restored, it can be used to access entire facility | * Elevator leads to level 9 - utility. Once power is restored, it can be used to access entire facility | ||
* Turning on the power inside the facility will activate the [[Naga Protector]] and allow to open the electronic gates to the outside | * Turning on the power inside the facility will activate the [[Naga Protector]] and allow to open the electronic gates to the outside | ||
+ | |||
=== Level 1 - Administration and information technology === | === Level 1 - Administration and information technology === | ||
* Eastern room | * Eastern room | ||
** Desk contains [[Fold-M 7 (Nexus of Technology)/text1|Fold-M 7 (Nexus of Technology)]] | ** Desk contains [[Fold-M 7 (Nexus of Technology)/text1|Fold-M 7 (Nexus of Technology)]] | ||
** Computer contains part of the code necessary to open the Tech Vault | ** Computer contains part of the code necessary to open the Tech Vault | ||
− | * SE room has a hidden safe (9 [[Perception]] and 100 [[Lockpick]] required) containing [[Energy Shield Emitter]] and two [[Plasma Cell]]s | + | * SE room has a hidden safe (9 [[Perception]] and 100 [[Lockpick]] required) containing high quality [[Energy Shield Emitter]] and two [[Plasma Cell]]s |
=== Level 2 - Geology === | === Level 2 - Geology === |
Latest revision as of 15:45, 24 December 2023
This page contains content from Underrail: Expedition expansion.
Nexus of Technology | |
Entrance to some kind of high-tech facility.
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Dungeon information | |
Music | Unknown |
Located in | Black Sea |
Areas | |
Connections | Basalt Cave Black Sea |
NPCs |
Nexus of Technology is a large mult-level Lemurian facility located in north east part of the Black Sea at coordinates K7.
Description
The entrance to Nexus of Technology lies in K7, however the gates to the facility are closed and player will need to find another way in.
There are few possible paths:
- Long roundaway route leading east and north from the Nexus through the Basalt Caves and then south and west through Giant Creeper Lair. Both of these areas are inhabited with hostile critters such as crabs and creepers. Player will not be able to return the same way.
- Player can alternatively dock their jet ski in the Fetid Marsh at coordinates J6, then go two zones east and break a wall in the NE corner of L6 with a Jackhammer or TNT, unlocking an entrance to the Nexus. Marsh is filled with Locusts, their Hives and Heartbreakers, so players who choose this route are suggested to first stock up on Antidotes and Ironguts.
- If player has explored Crimson Meadow Horticulture Center first, they can use the Pesticide Gas Grenade to destroy thick mushroom vines which block the way in the Giant Creeper Lair, two zones east of Nexus. This will create a shortcut to the Nexus, allowing to skip majority of enemy encounters in Basalt Caves.
- With 10 Agility player can jump to the other side at coordinates L7, just one zone east of the Nexus. This is the shortest route.
Level 0 - Nexus of Technology courtyard
- There are some regrowing Honey Stalks
- Gas Shell near the fountain contains Mutagen Duds oddity
- Corpse of a dead security marine has a chance to contain EMP Grenade Mk III
- Elevator leads to level 9 - utility. Once power is restored, it can be used to access entire facility
- Turning on the power inside the facility will activate the Naga Protector and allow to open the electronic gates to the outside
Level 1 - Administration and information technology
- Eastern room
- Desk contains Fold-M 7 (Nexus of Technology)
- Computer contains part of the code necessary to open the Tech Vault
- SE room has a hidden safe (9 Perception and 100 Lockpick required) containing high quality Energy Shield Emitter and two Plasma Cells
Level 2 - Geology
- Inaccessible
Level 3 - Chemistry
- Northern room has a desk containing Lemurian Intelligencer Article oddity
- Cryo Storage (SW room):
- Gate requires 100 Hacking but room can be also accessed through ventilation
- Dead scientist body inside has Broken High-tech Watch oddity, Chemical Pistol Frame, Cryogenic Collector and some Cryogel Vials
- SE room requires 80 Lockpicking, there is a desk there containing Lemurian Intelligencer Article oddity
- Toxic Disposal area:
- Full of toxic gas, requires breaking a destructible wall
- There are few toxic barrels containing Toxic Sludge
- There is a locked box (60 hacking) containing some Acid and a vial of Corrosive Acid
Level 4 - Biology and medicine
- Box in the western room contains Psionic Mentor: Temporary Rewind
- Eastern room:
- Door requires 80 Lockpicking
- Desk contains Blueprint: Hypercerebrix
- Cabinet contains Lemurian Intelligencer Article oddity
- Northern room:
- Dead scientist corpse has Nexus Glass oddity
- Desk contains Cone Snail Pen oddity
- Dead technican corpse in NE room has Broken High-tech Watch oddity
- Box in SW corner requires 80 Hacking, contains Biohazard Boots and Gas Mask
- SW room:
- Gate requires 100 Hacking but room can be also accessed through ventilation
- One barrel contains two Fusing Enzymes, another one has three Statoliths
- Medication Synthesis Unit:
- Has 85% energy, can be used to create various medicines
- Antidote (-5%)
- Health Hypo (-5%)
- Advanced Health Hypo (-10%)
- Adrenaline Shot (-10%)
- Morphine Shot (-10%)
- Psi Booster (-5%)
- Desaturated Psionic Inhalant (-5%)
- Irongut (-15%)
- Coagulation Shot (-15%)
- Also with 90 effective hacking player can enable synthesis of more medication types
- Focus Stim (-15%)
- Super Health Hypo (-15%)
- Supersoldier Drug (-25%)
- Psi Reinvigorator (-30%)
- Has 85% energy, can be used to create various medicines
Level 5 - Physics
- Inaccessible
Level 6 - Robotics
- Western room:
- Contains many inactive Strongmen and Handmaidens
- Desk contains Super-Strongman Toy oddity and Haxxor Mk III
- Another desk contains Lemurian Intelligencer Article oddity
- Eastern room:
- Door requires 80 Hacking
- Dead scientsist corpse has Nexus Glass oddity
- There is a box requiring 100 hacking
- Northern room
- Desk contains Fold-M 7 (Nexus of Technology)
- Another desk contains Lemurian Intelligencer Article oddity
- Cabinet contains Painting oddity
- NE room:
- Dead scientist corpse has Broken High-tech Watch oddity
- Dead technican body has Security Keycard (Nexus of Technology)
- There is an inactive Strongman
Level 7 - Security technology
- Noise or being spotted by the cameras will activate the Handmaidens
- Two cabinets in the shooting range require 80 Lockpicking
- Attacking target in the shooting range turns it into a Strongman
- Western room:
- Door requires 110 Hacking or Security Keycard (Nexus of Technology) from level 6 - robotics
- Room is inhabited by some Giant Creepers and Giant Weavers
- Ventilation shaft requires 60 Lockpicking, leads to the southern part of the room
- Console can be used to open the northern gate and with 80 Hacking also the southern gate
- Northern room and ventilation is inhabited by spiders
- Northern room has an opened ventilation shaft
- Southern room
- Overgrown desk contains Lemurian Intelligencer Article oddity and Microchip Implant Encoder (Nexus of Technology) quest item
- Dead scientist corpse has Lemurian Philharmonic Pamphlet oddity
- Computer contains part of the code necessary to open the Tech Vault
- Desk near computer contains Blueprint: Plasma Grenade
- Security console can be hacked with 110 effective Hacking to turn off the cameras in the whole facility
- Room north of surveillance room requires 110 Hacking, contains some ammo, grenades and mines
- Tech Vault:
- See Note Cipher Puzzle
- Contains Sonocaster pistol, Lemurian Note Sheet oddity, Super Steel Refining Data, high quality Super Steel Plates, Naga Protector Diagnostic and Configuration Tool (Black Sea) and some electronics components
Level 8 - Submarine dock
- Inaccessible
Level 9 - Utility and maintenance
- Elevator will work only after player restores the power
- Inhabited by Hermit Crabs, Psi Crabs and Handmaidens
- Both doors west of elevator require 80 Lockpicking
- Cabinet in the west contains Lemurian Intelligencer Article oddity
- Room east of the elevator contains a regrowing Lingula plant and some Hermit Crabs hidden in crates
- Power Substation Unit in the NW corner powers up the entire facility
- Cabinet in the room east of generator room contains Lemurian Engineer Suit
- Another cabinet in the same room contains Nexus Glass oddity
Map Gallery
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