Difference between revisions of "Merchants"
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− | {{for| | + | {{for|an alphabetical list of merchant NPCs|:Category:Merchants}} |
− | [[ | + | {{for|a list of items by trading category|:Category:Trade categories}} |
+ | |||
+ | {{quote | ||
+ | |It is a lens through which Humanity has quantificated the values of everything, as everything can be expressed through it - everything has a price. | ||
+ | |[[Ferryman]]{{expedition-inline|E}}, on currency | ||
+ | }} | ||
+ | |||
+ | '''Traders''', '''merchants''' or '''vendors''' are [[NPCs]] who trade items with the player. | ||
+ | |||
+ | == Trading interface == | ||
[[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]] | [[File:NewTradingSystem.jpg|right|300px|thumb|The trading interface]] | ||
− | |||
* You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea | * You can't see the exact value of your trade, but the {{color|white|Refuses/Accepts}} bar should give you a rough idea | ||
− | * '' | + | * ''Alt-click'' or ''double-click'' items to quickly send them to trade |
* ''Shift-click'' items to split stacks | * ''Shift-click'' items to split stacks | ||
* {{color|white|Reset}} button sends requested and offered items back | * {{color|white|Reset}} button sends requested and offered items back | ||
Line 12: | Line 20: | ||
* Offered items overlaid with {{color|red|X}} won't be accepted by the trader | * Offered items overlaid with {{color|red|X}} won't be accepted by the trader | ||
− | == | + | == Merchant properties == |
=== Prices === | === Prices === | ||
− | The price modifier for items you purchase usually starts at | + | {{Outdated|reason=[[1.2.0.15]] changes}} |
+ | The price modifier for items you purchase usually starts at '''200%''' and can be lowered with your [[mercantile]] skill. Some traders may also offer you better deals than others. | ||
+ | |||
+ | Purchasing price is reduced by 1% (from the starting 200%) per point of [[mercantile]] skill. There's a hard cap that prevents items from being sold for less than 115% of their base cost[https://stygiansoftware.com/forums/index.php?topic=10474.msg42705#msg42705]. | ||
− | [[ | + | Item prices when selling are affected only by the difficulty modifier and [[mercantile]] skill doesn't affect how much merchants are willing to pay for your items. |
+ | |||
+ | Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade. | ||
+ | {| | ||
+ | | width="180px" | '''Currency''' || width="50px" | '''Value''' || '''Accepted in''' | ||
+ | |- | ||
+ | | {{itemlink|SGS Credits}} || 10 || [[South Gate Station]] (local currency) | ||
+ | |- | ||
+ | | {{itemlink|Stygian Coin}} (Charons) || 30 || Everywhere in South Underrail | ||
+ | |- | ||
+ | | {{itemlink|United Stations Dollar}} || 50 || United Stations and Protectorate bases | ||
+ | |- | ||
+ | | {{itemlink|Zlatortiya}} || 15 || Nowhere in South Underrail, but [[Kokoschka]] exchanges it to stygian coins and can be used in [[Gray Army Base|Trgomat]] | ||
+ | |} | ||
=== Restocking === | === Restocking === | ||
− | Most merchant stores are restocked every | + | Most merchant stores are restocked every '''90''' minutes of '''ingame''' time. But you can use '''"+"''' button to speed it up! On its max value you get about x3 reduction in real waiting time for '''ALL''' the ingame timers. That effectively turns an interval for merchants' restock to '''30''' minutes. |
=== Items bought === | === Items bought === | ||
− | Traders usually buy only certain types of items, and only in limited amounts. | + | Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked. |
− | + | [[Salesman]] feat increases the amount of items you can sell and [[Major Supplier]] feat increases the amount of money that merchants are willing to spend buying from you. | |
− | == | + | === Merchandise shipments === |
− | + | All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression ''(e.g. [[TNT Charge]]s in SGS armory after the railroad blockade is cleared)'' and special merchandise shipments are available to players who invest in mercantile skill. | |
− | + | ==== Special merchandise ==== | |
− | + | As of version [[1.0.2.2]], certain merchants have ''special merchandise'' shipments available to characters with [[mercantile]] skill. See [[:Category: Special merchants]] for a list of these merchants. | |
− | |||
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− | + | Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. Special merchandise may even include unique items that cannot be gained otherwise. | |
− | |||
− | |||
− | |||
− | |||
− | + | == Merchant list == | |
− | + | Lists of merchants in the base game and Expedition expansion. | |
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+ | {| class="sortable wikitable" style="float:left; margin:0 1em;" | ||
+ | |+ Base game merchants | ||
+ | |- | ||
+ | ! Character !! Location !! Merchant trade | ||
+ | |- | ||
+ | | [[Becket]] || [[Free Drones Base]] || Armory | ||
+ | |- | ||
+ | | [[Blaine]] || [[Under-passages]] || Armory | ||
+ | |- | ||
+ | | [[Booth]] || [[Core City Sewers]] || Hunting supplies | ||
+ | |- | ||
+ | | [[Fraser]] || [[Fort Apogee]] || Armory | ||
+ | |- | ||
+ | | [[Harlan]] || [[Core City]] || Armory | ||
+ | |- | ||
+ | | [[Kevin]] || [[Foundry]] || Armory | ||
+ | |- | ||
+ | | [[Len]] || [[Junkyard]] || Armory | ||
+ | |- | ||
+ | | [[Lieutenant Stratford]] || [[Core City]] || Armory | ||
+ | |- | ||
+ | | [[Lucas]] || [[South Gate Station]] || Armory | ||
+ | |- | ||
+ | | [[Ola]] || [[Core City]] || Armory | ||
+ | |- | ||
+ | | [[Oskar]] || [[Core City]] || Armory | ||
+ | |- | ||
+ | | [[Efreitor Hanna]] || [[Institute of Tchort]] || Armory | ||
+ | |- | ||
+ | | [[Rassophore Prevlic]] || [[Cytosine Outpost]] || Armory | ||
+ | |- | ||
+ | | [[Quinton]] || [[South Gate Station]] || Biology | ||
+ | |- | ||
+ | | [[Investigator Vuk]] || [[Institute of Tchort]] || Biology | ||
+ | |- | ||
+ | | [[Fixer]] || [[Junkyard]] || Chemical weaponry | ||
+ | |- | ||
+ | | [[Octavia]] || [[Institute of Tchort]] || Chemicals | ||
+ | |- | ||
+ | | [[Buzzer]] || [[Rail Crossing]] || Electronics | ||
+ | |- | ||
+ | | [[Ezra]] || [[South Gate Station]] || Electronics | ||
+ | |- | ||
+ | | [[Halim]] || [[Core City]] || Electronics | ||
+ | |- | ||
+ | | [[Katherine]] || [[Junkyard]] || Electronics | ||
+ | |- | ||
+ | | [[Myles]] || [[Rail Crossing]] || Electronics | ||
+ | |- | ||
+ | | [[West]] || [[Foundry]] || Electronics | ||
+ | |- | ||
+ | | [[Investigator Kiro]] || [[Institute of Tchort]] || Electronics | ||
+ | |- | ||
+ | | [[Arlene]] || [[South Gate Station]] || Food | ||
+ | |- | ||
+ | | [[Barkeeper (Foundry)]] || [[Foundry]] || Food | ||
+ | |- | ||
+ | | [[Barkeeper (Rail Crossing)]] || [[Rail Crossing]] || Food | ||
+ | |- | ||
+ | | [[Case]] || [[Fort Apogee]] || Food | ||
+ | |- | ||
+ | | [[Darling]] || [[Free Drones Base]] || Food | ||
+ | |- | ||
+ | | [[Freddy]] || [[Camp Hathor]] || Food | ||
+ | |- | ||
+ | | [[Gene]] || [[Core City]] || Food | ||
+ | |- | ||
+ | | [[Kareem]] || [[Junkyard]] || Food | ||
+ | |- | ||
+ | | [[Moe]] || [[Core City]] || Food | ||
+ | |- | ||
+ | | [[Zilla]] || [[Core City]] || Food | ||
+ | |- | ||
+ | | [[Theodore]] || [[Institute of Tchort]] || Food | ||
+ | |- | ||
+ | | [[Bobby]] || [[Foundry]] || General store | ||
+ | |- | ||
+ | | [[Constantine]] || [[Oculus]] || General store | ||
+ | |- | ||
+ | | [[Derica]] || [[Core City]] || General store | ||
+ | |- | ||
+ | | [[Lost Vault Trader]] || [[Upper Caves]] || General store | ||
+ | |- | ||
+ | | [[Marty]] || [[Upper Underrail]] || General store | ||
+ | |- | ||
+ | | [[Big Bret]] || [[South Gate Station]] || Hunting supplies | ||
+ | |- | ||
+ | | [[Fredd]] || [[Camp Hathor]] || Hunting supplies | ||
+ | |- | ||
+ | | [[Colton]] || [[Junkyard]] || Junk | ||
+ | |- | ||
+ | | [[Dirty Tom]] || [[Core City]] || Junk | ||
+ | |- | ||
+ | | [[Gort]] || [[Junkyard]] || Junk | ||
+ | |- | ||
+ | | [[Kendrick]] || [[Junkyard]] || Junk | ||
+ | |- | ||
+ | | [[Johan]] || [[Junkyard]] || Junk | ||
+ | |- | ||
+ | | [[Old Jonas]] || [[South Gate Station]],<br>[[Crossroad Watch]] || Junk | ||
+ | |- | ||
+ | | [[Rude Rob]] || [[Hanging Rat]] || Junk | ||
+ | |- | ||
+ | | [[Leo]] || [[Deep Caverns]] || Junk | ||
+ | |- | ||
+ | | [[Bryan]] || [[Foundry]] || Mechanical components | ||
+ | |- | ||
+ | | [[Harold]] || [[South Gate Station]] || Mechanical components | ||
|- | |- | ||
− | | [[ | + | | [[Luka]] || [[Fort Apogee]] || Mechanical components |
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|- | |- | ||
− | | [[ | + | | [[Travis]] || [[Rail Crossing]] || Mechanical components |
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|- | |- | ||
− | | [[ | + | | [[Leonie]] || [[Foundry]] || Metals |
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|- | |- | ||
− | | [[ | + | | [[Messer]] || [[Foundry]] || Organs |
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|- | |- | ||
− | | [[ | + | | [[Anastasia]] || [[Fort Apogee]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Doc (Rail Crossing)|Doc]] || [[Rail Crossing]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Estelle]] || [[Foundry]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Fixer]] || [[Junkyard]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Fred]] || [[Camp Hathor]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Heidi]] || [[Core City]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Pasquale]] || [[South Gate Station]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Phyllis]] || [[Oculus]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Jerre Franz]] || [[Institute of Tchort]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Kimi]] || [[Junkyard]] || Plants |
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− | | [[ | + | | [[Deacon]] || [[Rail Crossing]] || Stealth equipment |
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|- | |- | ||
− | | [[ | + | | [[Jack Quicksilver]] || [[South Gate Station]],<br>[[Core City]] || Stealth equipment |
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− | < | ||
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|- | |- | ||
− | | [[ | + | | [[Al Fabet]] || [[Core City]] || Useless junk |
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|- | |- | ||
− | | [[ | + | | [[Mute Fisherman]] || Random event || Fish |
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|} | |} | ||
− | {| class="sortable wikitable" | + | {| class="sortable wikitable" style="float:left; margin:0 1em;" |
+ | |+ Expedition merchants | ||
|- | |- | ||
− | ! | + | ! Character !! Location !! Merchant trade |
− | + | |- | |
− | + | | [[Dude]] || [[Dude's House - Caves]] || [[The Juice]] | |
− | + | |- | |
+ | | [[Ray]] || [[Core City]] || Jet ski parts | ||
+ | |- | ||
+ | | [[Boulder]],<br>[[Squeezer]] || [[The Rig]] || Jet ski parts | ||
+ | |- | ||
+ | | [[Murky]] || [[The Rig]] || Food, Ammunition | ||
+ | |- | ||
+ | | [[Ladelman]] || [[Black Sea Expedition Camp]] || Armory | ||
|- | |- | ||
− | + | | [[Marcus]] || [[Black Sea Expedition Camp]] || Electronics | |
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|- | |- | ||
− | | [[ | + | | [[Doctor Savage]] || [[Black Sea Expedition Camp]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Aegis Sec-chef]] || [[Black Sea Expedition Camp]] || Food |
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|- | |- | ||
− | | [[ | + | | [[Calamity]] || [[Port Ceto]] || Food |
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|- | |- | ||
− | | [[ | + | | [[Donnie]] || [[Port Ceto]] || General |
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|- | |- | ||
− | | [[ | + | | [[Katya]] || [[Port Ceto]] || Pharmacy |
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|- | |- | ||
− | | [[ | + | | [[Eustace]] || [[Mutie Refuge]] || Hunting supplies |
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|- | |- | ||
− | | [[ | + | | [[Mutie Chef]] || [[Mutie Refuge]] || Food |
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|- | |- | ||
− | | [[ | + | | [[Ferryman]] || [[Black Sea]], [[B6]]<br>[[Black Sea]], [[G1]]<br>[[Black Sea]], [[J11]]<br>[[Black Sea]], [[I8]] || General |
− | < | ||
− | < | ||
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|- | |- | ||
− | | [[ | + | | [[Handmaiden (pharmacist)|Handmaiden]] || [[Lemurian Health Center]]<sup>[1]</sup> || Pharmacy |
− | < | ||
− | < | ||
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|- | |- | ||
− | | [[ | + | | [[Traveling Merchant]] || Random event || General |
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|- | |- | ||
− | | [[ | + | | [[Traveling Merchant]] || Random event || Electronics |
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|- | |- | ||
− | | [[ | + | | [[Traveling Merchant]] || Random event || Mechanical |
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|- | |- | ||
− | | [[ | + | | [[Traveling Merchant]] || Random event || Medicine |
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|- | |- | ||
− | | [[ | + | | [[Traveling Merchant]] || Random event || Hunting |
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|- | |- | ||
− | | [[ | + | | [[Traveling Merchant]] || Random event || Weapons |
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|- | |- | ||
− | | [[ | + | | [[Ice Fisherman Pagos|Pagos]] || Random event || Psi |
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|- | |- | ||
− | | [[ | + | | [[Brer]] || [[Hopperdrome]] || Mechanical |
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|- | |- | ||
− | | [[ | + | | [[Daphne (Hopperdrome)|Daphne]] || [[Hopperdrome]] || Food |
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|} | |} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | '''Notes''' | ||
+ | : <sup>[1]</sup> The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing. | ||
+ | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
− | [[Category:Characters]] | + | [[Category:Characters| Traders]] |
− | [[Category: | + | [[Category:Merchants| Merchants]] |
Latest revision as of 15:07, 9 November 2024
- For an alphabetical list of merchant NPCs, see Category:Merchants.
- For a list of items by trading category, see Category:Trade categories.
Traders, merchants or vendors are NPCs who trade items with the player.
Trading interface
- You can't see the exact value of your trade, but the Refuses/Accepts bar should give you a rough idea
- Alt-click or double-click items to quickly send them to trade
- Shift-click items to split stacks
- Reset button sends requested and offered items back
- Auto button uses available currency items to equalize the trade
- Trade button completes the trade
- Offered items overlaid with X won't be accepted by the trader
Merchant properties
Prices
This article is outdated. You can help Underrail Wiki by updating it. Reason given: 1.2.0.15 changes |
The price modifier for items you purchase usually starts at 200% and can be lowered with your mercantile skill. Some traders may also offer you better deals than others.
Purchasing price is reduced by 1% (from the starting 200%) per point of mercantile skill. There's a hard cap that prevents items from being sold for less than 115% of their base cost[1].
Item prices when selling are affected only by the difficulty modifier and mercantile skill doesn't affect how much merchants are willing to pay for your items.
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.
Currency | Value | Accepted in |
SGS Credits | 10 | South Gate Station (local currency) |
Stygian Coin (Charons) | 30 | Everywhere in South Underrail |
United Stations Dollar | 50 | United Stations and Protectorate bases |
Zlatortiya | 15 | Nowhere in South Underrail, but Kokoschka exchanges it to stygian coins and can be used in Trgomat |
Restocking
Most merchant stores are restocked every 90 minutes of ingame time. But you can use "+" button to speed it up! On its max value you get about x3 reduction in real waiting time for ALL the ingame timers. That effectively turns an interval for merchants' restock to 30 minutes.
Items bought
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.
Salesman feat increases the amount of items you can sell and Major Supplier feat increases the amount of money that merchants are willing to spend buying from you.
Merchandise shipments
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression (e.g. TNT Charges in SGS armory after the railroad blockade is cleared) and special merchandise shipments are available to players who invest in mercantile skill.
Special merchandise
As of version 1.0.2.2, certain merchants have special merchandise shipments available to characters with mercantile skill. See Category: Special merchants for a list of these merchants.
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. Special merchandise may even include unique items that cannot be gained otherwise.
Merchant list
Lists of merchants in the base game and Expedition expansion.
Character | Location | Merchant trade |
---|---|---|
Dude | Dude's House - Caves | The Juice |
Ray | Core City | Jet ski parts |
Boulder, Squeezer |
The Rig | Jet ski parts |
Murky | The Rig | Food, Ammunition |
Ladelman | Black Sea Expedition Camp | Armory |
Marcus | Black Sea Expedition Camp | Electronics |
Doctor Savage | Black Sea Expedition Camp | Pharmacy |
Aegis Sec-chef | Black Sea Expedition Camp | Food |
Calamity | Port Ceto | Food |
Donnie | Port Ceto | General |
Katya | Port Ceto | Pharmacy |
Eustace | Mutie Refuge | Hunting supplies |
Mutie Chef | Mutie Refuge | Food |
Ferryman | Black Sea, B6 Black Sea, G1 Black Sea, J11 Black Sea, I8 |
General |
Handmaiden | Lemurian Health Center[1] | Pharmacy |
Traveling Merchant | Random event | General |
Traveling Merchant | Random event | Electronics |
Traveling Merchant | Random event | Mechanical |
Traveling Merchant | Random event | Medicine |
Traveling Merchant | Random event | Hunting |
Traveling Merchant | Random event | Weapons |
Pagos | Random event | Psi |
Brer | Hopperdrome | Mechanical |
Daphne | Hopperdrome | Food |
Notes
- [1] The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.