Difference between revisions of "Black Sea"
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* In the SW part blocked by rocks (use [[TNT]] or [[Jackhammer]]) is a pool (nothing can be fished in it - the current is too strong), that teleports you to one of several random cave fragments with various enemies and loot. | * In the SW part blocked by rocks (use [[TNT]] or [[Jackhammer]]) is a pool (nothing can be fished in it - the current is too strong), that teleports you to one of several random cave fragments with various enemies and loot. | ||
* Has four sources of [[Honey Spores]], three [[Cave Ear|Cave Ears]] (behind the rocks) and one [[Green Wart]] | * Has four sources of [[Honey Spores]], three [[Cave Ear|Cave Ears]] (behind the rocks) and one [[Green Wart]] | ||
− | * Western exit leads to | + | * Western exit leads to [[Siphoner Pools (Black Sea)]] |
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=== A7 === | === A7 === | ||
* A [[Hermit Crab]] mimics a chest here. | * A [[Hermit Crab]] mimics a chest here. |
Revision as of 03:43, 24 September 2023
This article is a stub. You can help Underrail Wiki by expanding it. |
This page contains content from Underrail: Expedition expansion.
The Black Sea is also known as Hell's Gut. It is a large underground sea in a giant cavern. There are two major factions in control of the Black Sea:
- The pirates which call themselves Grim Jetters and control the southern and southeastern waters
- The natives, known as the Sørmirbæren or serpentborn, who control the northern and northwestern shores
South and west sea
A5
- Has a ladder leading to an underground location filled with gas and a box requiring 80 Hacking to open. It contains high quality crafting components.
A6
- Has Message in a Bottle oddity in a rubble pile.
- In the SW part blocked by rocks (use TNT or Jackhammer) is a pool (nothing can be fished in it - the current is too strong), that teleports you to one of several random cave fragments with various enemies and loot.
- Has four sources of Honey Spores, three Cave Ears (behind the rocks) and one Green Wart
- Western exit leads to Siphoner Pools (Black Sea)
A7
- A Hermit Crab mimics a chest here.
A8
- NW part contains an entrance to the cave, that you can peek into (8 Perception required) to see Sørmirbæren Skærder performing some ritual before a totem.
A10
B5
- Has Leper Serpents
B7
- Mutie Refuge
- Holds an entrance to West Storage Depot
B8
- No places of interest here
B10
C10
- Has Forked Rock oddity in a rubble pile.
- Holds an entrance to the spider caves.
D9
- Has Leper Serpents
D10
- There is a native outpost here
- Has Message in a Bottle oddity in a rubble pile
- At the top of the lighthouse is Sørmirbæren Bäsekar
Map gallery
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