Gray Army Base
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This page contains content from Underrail: Expedition expansion.
Gray Army Base | |
Location information | |
---|---|
Music | Grey Army |
Located in | West Underrail |
Areas | Barracks Main Hall Schtab Magatzin |
Connections | Dude's House - Caves (rift) |
NPCs |
Gray Army Base is a location somewhere in West Underrail.
Description
Player will accidentally end up here at the end of Dude's rift-walking adventure.
Barracks
- The two north exits both lead to the Main Hall.
- Eastern part of the barracks has opened locker containing Gray Soldier Armor.
- There is a locker (requires 50 Lockpicking) in the western part of the barracks that contains Medal oddity (second locker from the top).
- With 10 Agility, player can jump through fan in the vents to bypass locked door/guard.
Main Hall
- Stairs to the north lead to the Schtab.
- Locked gate to the west leads to the Magatzin. Can be opened with 90 HackingVerify or keycard found in the upper floor of the base.
- Both south exits lead to the Barracks.
- There is a Trgomat that player can use to buy Kzozel, Canned Czernina and Root Soda with Zlatortiyas.
- Toilets:
- Medical locker in the toilets contains a Focus Stim.
- Gray Army Officer sometimes walks into one of the cabins. Player can kill him and take his uniform as long as noone sees them.
- Armory:
- Gray Army Heavy Gunner behind the counter has a key that unlocks the door the armory.
- Weapon locker in the back of the armory contains unique SMG, RRCh-42.
- There is a crate blocking a trapdoor north of the armory that can be pushed away with 6 effective Strength.
- Vents connect trapdoor north of the armory to a vent shaft next to stairs to the Schtab, and Kitchen's backroom.
- Kitchen:
- Lunch Lady carries Rolling Pin.
- If alarm is sounded, metal gates to the north will open and Gray Army Spec Ops team and a few Dobermans will spawn.
Schtab
- NW room:
- There is a hidden safe (requires Perception) that can be opened with 80 Lockpicking containing 100 Zlatortiyas, Plasma Pistol and Fusion Cell.
- NE room:
- Desk contains Magatzin Keycard (Gray Army Base) that can open the gate to the Magatzin.
- Wardrobe contains Gray Officer Armor, some Zltortiyas and Medal oddity.
- Eastern door to the room can be opened with 90 Lockpicking or Small Key (Gray Army Base).
- SE room:
- File cabinet contains Čutura oddity.
Magatzin
- With 7 Agility, player can jump over the fence west of the entrance, avoiding soldiers guarding the entrance to the storehouse.
- Gun Lubricating Oil can be found on the shelves in the northwestern part of the storehouse.
Enemies
- Gray Army
- Gray Army Grenadier
- Gray Army Gunner
- Gray Army Heavy Gunner
- Gray Army Sniper
- Gray Army Officer
- Gray Spec Ops Gunner (DOMINATING difficulty or if the alarm was sounded)
- Gray Spec Ops Heavy Gunner (DOMINATING difficulty or if the alarm was sounded)
- Gray Spec Ops Sniper (DOMINATING difficulty or if the alarm was sounded)
- Dobermans (DOMINATING difficulty or if the alarm was sounded)
Quests
Map Gallery
- Xbpl wumb2b.png
Barracks vents
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