Difference between revisions of "Psi abilities"
Line 17: | Line 17: | ||
== Psionic disciplines == | == Psionic disciplines == | ||
− | Psi powers are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. Unlike most other weapons, offensive psionic abilities cannot miss their targets unless otherwise specified. | + | Psi powers are split into 3 distinct disciplines — '''Thought Control''', '''Psychokinesis''' and '''Metathermics'''. |
+ | |||
+ | Unlike most other weapons, offensive psionic abilities cannot miss their targets unless otherwise specified. | ||
+ | |||
+ | Certain offensive psionic abilities can be cast through fences and gates, while others cannot. For example, [[Electrokinesis]] and [[Electrokinetic Imprint]] can be cast through a fence; while [[Cryokinesis]] and [[Pyrokinesis]] cannot. | ||
+ | |||
=== Thought Control === | === Thought Control === | ||
Line 48: | Line 53: | ||
*[[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. | *[[Heidi]] from [[Core City]] has [[Psionic Mentor: Telekinetic Proxy|Telekinetic Proxy]]. | ||
*[[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. | *[[Investigator Kiro]] from [[Institute of Tchort]] has [[Psionic Mentor: Psi-cognitive Interruption|Psi-cognitive Interruption]]. | ||
+ | *[[Lost Vault Trader]] has [[Psionic Mentor: Electrokinetic Imprint|Electrokinetic Imprint]]. | ||
*[[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. | *[[Phyllis]] from [[Oculus]] has [[Psionic Mentor: Pseudo-spatial Projection|Pseudo-spatial Projection]]. | ||
− | |||
You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]]. Another set of [[Mysterious Pillars (Core City Sewers)|Mysterious Pillars]] can be found in [[Core City Sewers]] during [[Praetorian Security]] questline. | You can also learn [[Bilocation]] from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in [[Silent Isle]]. Another set of [[Mysterious Pillars (Core City Sewers)|Mysterious Pillars]] can be found in [[Core City Sewers]] during [[Praetorian Security]] questline. |
Revision as of 15:53, 18 March 2016
Psionic abilities can be seen as Underrail's equivalent of magic, game mechanics-wise. They're combat abilities that require psi points to use.
Psi mechanics
As of version 0.1.14.0, all characters with Psi Empathy have 100 max psi points, regardless of Will score. Will still determines effectiveness of psionic abilities, both their damage and chance to be resisted.
As of version 0.2.0.1, psi point regeneration scales with Will and Intelligence: psi regen = 5 + (will+int)/2
.
History
Alpha versions prior to 0.1.14.0 had no psi regeneration. Instead, will score determined max psi points. The changes were made to make psi cost more relevant when choosing what to invoke. Abilities that were meant to be used as primary attacks have a low cost and can be spammed without running out of psi. However, high impact abilities can run you out of psi quickly.[1]
Background
Due to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. However - it seems to be artificially designed mutation, since so many things about the mutation are just too complex and convenient to be random ones. Hal Roche argued the countrary, believing the mutation would've been way too complex to engineer with existing technology.
The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you Psi Empathy. There is also the option of not taking the pill at all, leaving your character without any psionic abilities.
Some creatures and plants also have varying degrees of psionic mutations, such as the common Lacesso Gigantus mushrooms and psionic Azuridae beetles. Other forms of psionic mutations also exist in the Underrail, such as some rare psi enhanced polymorphic organisms.
Psionic disciplines
Psi powers are split into 3 distinct disciplines — Thought Control, Psychokinesis and Metathermics.
Unlike most other weapons, offensive psionic abilities cannot miss their targets unless otherwise specified.
Certain offensive psionic abilities can be cast through fences and gates, while others cannot. For example, Electrokinesis and Electrokinetic Imprint can be cast through a fence; while Cryokinesis and Pyrokinesis cannot.
Thought Control
- Main article: Thought Control
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage.
Psychokinesis
- Main article: Psychokinesis
The Psychokinesis discipline is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal Mechanical or Electricity damage and may also stun targets.
Metathermics
- Main article: Metathermics
Metathermics, also known as Thermal Control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions.
Psionic trainers
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a Psionic Mentor device.
There is a trainer of each psionic discipline in South Gate Station.
- Ezra is the thought control trainer. He can be found on the SGS level 7 cyber labs.
- Bisson is the psychokinesis trainer. He can be found on the SGS station platform or at the gym on the medical level.
- Quinton is the metathermics trainer. He can be found on the SGS agronomy level.
Several traders have Psionic Mentors for sale.
- Anastasia from Fort Apogee has Telekinetic Proxy.
- Doc from Rail Crossing has Enrage.
- Estelle from Foundry has Thermodynamic Destabilization.
- Ezra from SGS has Neurovisual Disruption (late in the game).
- Heidi from Core City has Telekinetic Proxy.
- Investigator Kiro from Institute of Tchort has Psi-cognitive Interruption.
- Lost Vault Trader has Electrokinetic Imprint.
- Phyllis from Oculus has Pseudo-spatial Projection.
You can also learn Bilocation from the Mysterious Pillars in Silent Isle. Another set of Mysterious Pillars can be found in Core City Sewers during Praetorian Security questline.
|