Difference between revisions of "Ferryman"

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(Added abilities)
(added name list)
 
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{{Cleanup}}
 
 
{{Expedition}}
 
{{Expedition}}
 
{{Character Infobox
 
{{Character Infobox
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| portrait  = xpbl_fm_l.png
 
| portrait  = xpbl_fm_l.png
 
| background = Seacave.png
 
| background = Seacave.png
| health    =  
+
| health    = 360
 
| shield    =  
 
| shield    =  
 
| psipool    =  
 
| psipool    =  
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| faction    =  
 
| faction    =  
 
| roles      = Ferryman
 
| roles      = Ferryman
| location  = [[Mutie Refuge]] (B6)<br>[[Port Ceto]] ([[G1]])<br>[[Black Sea]] ([[I8]])<br>[[Black Sea]] ([[J11]])
+
| location  = [[Mutie Refuge]] (B6)<br>[[Port Ceto]] (G1)<br>[[Black Sea]] (I8)<br>[[Black Sea]] (J11)
| abilities = [[Barrel Stare]]<br>[[Fragmented Chaos]]<br>[[Guard]]<br>[[Leading Shot]]<br>[[Yell]]
+
| abilities = [[Barrel Stare]]<br>[[Fragmented Chaos]]<br>[[Guard]]<br>[[Heavy Punch]]<br>[[Leading Shot]]<br>[[Wrestling]]<br>[[Yell]]
 
| loot      =  
 
| loot      =  
 
| quests    =  
 
| quests    =  
 
| dialogfile = xpbl\ferryman.udlg
 
| dialogfile = xpbl\ferryman.udlg
 
| shopfile  = xpbl\ferryman.store
 
| shopfile  = xpbl\ferryman.store
 +
|
 +
| actionpoints = 50
 +
| strength    = 8
 +
| dexterity    = 6
 +
| agility      = 5
 +
| constitution = 8
 +
| perception  = 9
 +
| will        = 9
 +
| intelligence = 12
 +
|
 +
| guns        = 110 (156)
 +
| throwing        = 95 (150)
 +
| melee        = 80 (127)
 +
| dodge        = 75 (84)
 +
| evasion        = 30 (39)
 +
| intimidation        = 40 (56)
 
}}
 
}}
  
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== Background ==
 
== Background ==
{{expand section}}
+
Ferryman is exactly seventy years old. He spent many years in the sea, searching for relics and looking for truth. He is tolerated by all factions of the Black Sea, including [[Sørmirbæren]].
  
 +
{{hiddensection|List of possible real names|
 +
First name: James, Jack, Robert, Max, George, John, Thomas, Richard, William, Christopher, Steven, Daniel, Kenneth, Jeffrey, Scott<br>
 +
Surname: Clark, Walker, Carter, Davis, Harris, Moore, Lewis, Tipton, Downing, Churchill, Murphy, Washington, Powell, Coleman, Foster
 +
}}
 
== Player interactions ==
 
== Player interactions ==
  
 
=== Ferry location rotation ===
 
=== Ferry location rotation ===
He changes position every now and then. If contacting [[Yahota]] via [[NavCom Device|NavCom]] the player can ask for the current location of the Ferryman.
+
He changes position every now and then. You can learn his location by contacting [[Yahota]] via [[NavCom Device|NavCom]] or asking [[Donnie]], the pirate merchant. If Ferryman has friendly enough attitude, player can also ask him for his radio frequency, allowing to contact Ferryman through NavCom.
  
# The [[Mutie Refuge]]
+
# [[Mutie Refuge]] (B6)
# Port Ceto
+
# [[Port Ceto]] (G1)
# the northeastern waters
+
# Northeastern waters (I8)
# Sørmirbæren geyser village
+
# Sørmirbæren geyser village (J11)
  
 
=== Philosophy ===
 
=== Philosophy ===
The ferryman is not very talkative, but he can be persuaded to answer some of your questions ([[Persuasion]] is enough).   
+
The ferryman is not very talkative, but he can be persuaded to answer some of your questions ([[Persuasion]] option is enough).   
 
After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective [[Intelligence]]).
 
After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective [[Intelligence]]).
 
* [[Philosophy]]
 
* [[Philosophy]]
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=== Trader inventory ===
 
=== Trader inventory ===
The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated.
+
The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated. His special merchandise can be unlocked after discussing philosophy with him or passing Intelligence check(8 effective required).
  
 
{{Store inventory
 
{{Store inventory
 
| sells =  
 
| sells =  
* [[Blueprint: Spying Endoscope]]
+
* Random [[Blueprints]]
* [[Greater Siphoner Leather]]
+
* [[Siphoner Leather]] (Mutie Refuge)
| cash = 300
+
* [[Greater Siphoner Leather]] (Mutie Refuge)
 +
* [[Coagulation Shot]] (Port Ceto)
 +
* [[Irongut]] (Port Ceto)
 +
* [[Vehicle Repair Kit]] (Port Ceto)
 +
* [[Sea Wyrm Scales]] (Northeastern waters)
 +
* [[Bioluminous Marsh Honey]] (Northeastern waters)
 +
* [[Bison Leather]] (Sørmirbæren geyser village)
 +
* [[Bison Milk]] (Sørmirbæren geyser village)
 +
* [[Lingula]] (Sørmirbæren geyser village)
 +
| cash = 300 [[Stygian Coins]]
 
| buys =  
 
| buys =  
  

Latest revision as of 08:30, 8 July 2024

This page contains content from Underrail: Expedition expansion.
Ferryman

Seacave.png Xpbl fm l.png
360

Ferryman.png

Biography
Role Ferryman
Location Mutie Refuge (B6)
Port Ceto (G1)
Black Sea (I8)
Black Sea (J11)
Abilities Barrel Stare
Fragmented Chaos
Guard
Heavy Punch
Leading Shot
Wrestling
Yell
Combat Stats
Combat Stats Action Points: 50
Base Abilities Strength: 8
Dexterity: 6
Agility: 5
Constitution: 8
Perception: 9
Will: 9
Intelligence: 12
Skills Guns: 110 (156)
Throwing: 95 (150)
Melee: 80 (127)
Dodge: 75 (84)
Evasion: 30 (39)
Intimidation: 40 (56)
Technical
Dialog file(s) xpbl\ferryman.udlg
Shop file xpbl\ferryman.store

The Ferryman is a character in the Black Sea. His real name is randomized every playthrough.

Background

Ferryman is exactly seventy years old. He spent many years in the sea, searching for relics and looking for truth. He is tolerated by all factions of the Black Sea, including Sørmirbæren.

List of possible real names

First name: James, Jack, Robert, Max, George, John, Thomas, Richard, William, Christopher, Steven, Daniel, Kenneth, Jeffrey, Scott
Surname: Clark, Walker, Carter, Davis, Harris, Moore, Lewis, Tipton, Downing, Churchill, Murphy, Washington, Powell, Coleman, Foster

Player interactions

Ferry location rotation

He changes position every now and then. You can learn his location by contacting Yahota via NavCom or asking Donnie, the pirate merchant. If Ferryman has friendly enough attitude, player can also ask him for his radio frequency, allowing to contact Ferryman through NavCom.

  1. Mutie Refuge (B6)
  2. Port Ceto (G1)
  3. Northeastern waters (I8)
  4. Sørmirbæren geyser village (J11)

Philosophy

The ferryman is not very talkative, but he can be persuaded to answer some of your questions (Persuasion option is enough). After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective Intelligence).

Trader inventory

The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated. His special merchandise can be unlocked after discussing philosophy with him or passing Intelligence check(8 effective required).

Notable items sold Looking to buy
Cash available

300 Stygian Coins

Notable special merchandise

Gallery