Difference between revisions of "Institute of Tchort"
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| name = Institute of Tchort | | name = Institute of Tchort | ||
| type = Location | | type = Location | ||
− | | control = | + | | control = full |
| maptext = An esoteric sciento-religous community. | | maptext = An esoteric sciento-religous community. | ||
| image = Fountain.jpg | | image = Fountain.jpg | ||
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== Courtyard == | == Courtyard == | ||
At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute. | At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute. | ||
− | * The [[Frowning Man]] carries a [[Coretech Pamphlet]] oddity, 3 XP. | + | * The [[Frowning Man]] carries a [[Coretech Pamphlet]] oddity, 3 XP. |
* All tchortists carry an [[Eye of Tchort]] oddity, 3 XP | * All tchortists carry an [[Eye of Tchort]] oddity, 3 XP | ||
* [[Efreitor Denzil]] is the starting point of a quest line (starting with [[Return the Reaching Man]]) that will grant you access to the institute | * [[Efreitor Denzil]] is the starting point of a quest line (starting with [[Return the Reaching Man]]) that will grant you access to the institute | ||
* [[Praepostor Amelia]] (during your interview) | * [[Praepostor Amelia]] (during your interview) | ||
* [[Rassophore Payam]] will open the door of the institute at your request | * [[Rassophore Payam]] will open the door of the institute at your request | ||
− | * Other minor characters are [[Daphne]], [[What]], [[Detritus]], [[Cale]]. Some of them can provide valuable information to understand what the tchortists are. | + | * Other minor characters are [[Daphne (Institute of Tchort Courtyard)|Daphne]], [[What]], [[Detritus]], [[Cale]]. Some of them can provide valuable information to understand what the tchortists are. |
== Offices == | == Offices == | ||
− | + | The north upper section of the Institute contains the offices. | |
− | + | * The large northwest office is [[Eidein]]'s | |
− | + | * Along the south hallway, between the staircases: | |
− | * [[ | + | ** The SW room is [[Episkopos Lydia]]'s office |
− | * [[ | + | ** The SE room is inhabited by [[Provost Vladan]] and [[Judicator Azarias]] |
− | * [[Praepostor Amelia]] | + | * Along the north hallway: |
− | * [[ | + | ** The NW office requires 65 [[Lockpicking]]. It has a file cabinet requiring 70 [[Lockpicking]] |
− | * [[ | + | ** The central room is [[Praepostor Amelia]]'s office |
+ | *** File cabinet contains a random [[Psionic Mentors|Psionic Mentor]] | ||
+ | *** File cabinet contains a [[Hypercerebrix]] | ||
+ | ** The east room requires 65 [[Lockpicking]] | ||
== East Wing == | == East Wing == | ||
Line 82: | Line 85: | ||
=== Chemistry Lab === | === Chemistry Lab === | ||
The chemistry laboratory is at the east end of east wing. [[Principal Investigator Georgis|Georgis]] is the principal investigator of this section. [[Octavia]] is a chemical merchant whose services you can use if you get permission from the principal investigator. | The chemistry laboratory is at the east end of east wing. [[Principal Investigator Georgis|Georgis]] is the principal investigator of this section. [[Octavia]] is a chemical merchant whose services you can use if you get permission from the principal investigator. | ||
+ | * Shelves near Octavia contain three vials of [[Corrosive Acid]] | ||
=== Genetics Lab === | === Genetics Lab === | ||
The genetics laboratory is at the south end of east wing. [[Principal Investigator Rista|Rista]] is the principal investigator of this section. [[Investigator Vuk]] is a biology merchant whose services you can use if you get permission from the principal investigator. | The genetics laboratory is at the south end of east wing. [[Principal Investigator Rista|Rista]] is the principal investigator of this section. [[Investigator Vuk]] is a biology merchant whose services you can use if you get permission from the principal investigator. | ||
+ | * Freezer in the storeroom near [[Investigator Vuk]] (50 [[Hacking]] required) contains [[Blastema]] | ||
=== Lecture halls === | === Lecture halls === | ||
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* Linked to the '''Main Hall''' and '''Sleeping quarters 2''' | * Linked to the '''Main Hall''' and '''Sleeping quarters 2''' | ||
* The 4 doors on the west side each require 70 [[Lockpicking]] to open | * The 4 doors on the west side each require 70 [[Lockpicking]] to open | ||
+ | * Northernmost locked room has a footlocker with a random [[:Category:Luxury|Luxury Item]] and wardrobe with [[Tchortist Noble Robe]] | ||
=== Sleeping quarters 2 === | === Sleeping quarters 2 === | ||
− | + | Your bunk bed and also the Institute's medical office is located here. | |
* Linked to '''Sleeping quarters 1''' | * Linked to '''Sleeping quarters 1''' | ||
* Your footlocker contains a [[Robe]] and an [[Eye of Tchort (oddity)]], 3 XP | * Your footlocker contains a [[Robe]] and an [[Eye of Tchort (oddity)]], 3 XP | ||
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Lower east wing houses the refectory and entrance to utility section. | Lower east wing houses the refectory and entrance to utility section. | ||
− | + | == Eidein's library == | |
− | The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. [[Curator Nenna]] can be met in the library. | + | The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. [[Curator Nenna]] can be met in the library. |
+ | |||
+ | === Library Terminal === | ||
+ | The Library Terminal contains The Original Report, Important Dates (an overview of the Institute's notable events), Investigative Papers and Digital Literature. The Investigative Papers section contains [[Super Steel Refining Data]] and [[Blueprint: Regenerative Mixture]], but to acquire them the player has to either have enough [[Hacking]] (100), [[Pickpocketing|pickpocket]] (53) the [[Library Propagator Card (Institute of Tchort)]] from the [[Tchortist Acolyte]] nearby or [[Persuasion|persuade]] (100) [[Curator Nenna]] to grant you access. | ||
+ | The Digital Literature section of the Library Terminal contains references to literary works and movies. | ||
+ | * Mound - [https://en.wikipedia.org/wiki/Dune_(franchise) Dune] | ||
+ | * Call of Evolution - [https://en.wikipedia.org/wiki/The_Call_of_Cthulhu Call of Cthulhu] | ||
+ | * The Evdok Heresy - [https://en.wikipedia.org/wiki/The_Horus_Heresy The Horus Heresy] | ||
+ | * Surface Troopers - [https://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers] | ||
+ | * Archon of the Genes - [https://en.wikipedia.org/wiki/The_Lord_of_the_Rings Lord of the Rings] | ||
+ | * Brave New Zone - [https://en.wikipedia.org/wiki/Brave_New_World Brave New World] | ||
+ | * Spirit of the Carapace - [https://en.wikipedia.org/wiki/Ghost_in_the_Shell Ghost in the Shell]{{verify}} | ||
+ | * Foreigner - [https://en.wikipedia.org/wiki/Alien_(franchise) Alien] | ||
=== Refectory === | === Refectory === | ||
− | The refectory is the Institute's canteen and kitchen. [[Theodore]] sells food here | + | The refectory is the Institute's canteen and kitchen. |
− | + | * Linked to the '''Main Hall''' | |
− | + | * [[Theodore]] sells food here (but only from the other side of the counter) | |
− | + | * Most Tchortists carry an [[Eye of Tchort (oddity)]], 3 XP | |
− | Most of | ||
− | == Utility section == | + | === Utility section 1 === |
− | The | + | * Linked to the '''Refectory''' northern passage |
+ | * The south room: | ||
+ | ** Has shelves containing an [[Old Diver's Helmet]] oddity, 2 XP | ||
+ | ** Has a locker containing a [[Biocorp University Emblem]] oddity, 1 XP | ||
− | + | === Utility section 2 === | |
+ | The utility section is accessible from refectory kitchen or utility section 2. | ||
+ | * South exit leads to '''Refectory''' kitchen | ||
+ | * West exit leads to '''Utility section 1''' | ||
+ | * The SE room: | ||
+ | ** Has a file cabinet containing a [[Security Room Keycard (Institute of Tchort)]] | ||
+ | ** Has a file cabinet containing a [[Ruined Textbook]] oddity, 1 XP | ||
+ | ** Has a hidden box (8 [[Perception]]) with one [[Aegis (medicine)|Aegis]], three [[Gizzard Enzymes]] | ||
+ | ** Has a ventilation shaft leading to the NE room | ||
+ | * The NE room: | ||
+ | ** Has a desk containing a [[Security Gate Keycard (Institute of Tchort)]] and an [[Encyclopedia Fragment]] oddity, 1 XP | ||
+ | ** Has a ventilation shaft leading to the SE room | ||
+ | * Security room can be opened with 80 [[Hacking]] or with [[Security Room Keycard (Institute of Tchort)]] | ||
+ | ** Security gate lock can be opened with 120 [[Hacking]] or with [[Security Gate Keycard (Institute of Tchort)]] | ||
+ | ** Locker has some [[Bolt]]s and a few [[Incendiary Bolt Mk III|Incendiary Bolts Mk III]] | ||
+ | ** East exit (behind the security gate) leads to '''Utility section 3''' | ||
+ | === Utility section 3 === | ||
+ | The utility section is accessible from utility section 2, secret ventilation shaft in [[West Wing]] or from Eidein's elevator area. | ||
+ | * Central room: | ||
+ | ** Has enriched hypo kit with [[Enriched Health Hypo]], [[Enriched Advanced Health Hypo]] and [[Enriched Super Health Hypo]] | ||
+ | ** Has a file cabinet containing a [[Black Eye]] oddity, 1 XP | ||
+ | ** Has a file cabinet containing a [[Ruined Textbook]] oddity, 1 XP | ||
+ | ** One of the investigators carries [[Holding Cells Console Key Card (Institute)]] | ||
+ | * NW room: | ||
+ | ** Has a file cabinet containing a random [[Psionic Mentors|Psionic Mentor]] | ||
+ | ** Has a hidden [[Morphine Shot]] (10 [[Perception]]) | ||
+ | ** Has a box containing a [[Black Eye]] oddity, 1 XP | ||
+ | * Hidden ventilation shaft (8 [[Perception]]) in NE corner leads to [[West Wing]], coil spider room | ||
Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called "rejects" by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room. | Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called "rejects" by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room. | ||
− | Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named [[Old Reject|Sharp]], and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents | + | Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named [[Old Reject|Sharp]], and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents their escape. |
It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again. | It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again. | ||
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Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore. | Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore. | ||
+ | Joining the preservation section will grant both [[Tchortist Vathosphore Armor]] and [[Tchortist Rassophore Armor]]. To receive the armors speak with [[Efreitor Hanna]]. | ||
=== Investigation === | === Investigation === | ||
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Completing six tasks for the investigation section allows you to join the investigation section. | Completing six tasks for the investigation section allows you to join the investigation section. | ||
+ | Joining the investigation section will grant a belt according to the department you choose: | ||
+ | * [[Bioinvestigative Belt]] - Department of Genetics | ||
+ | * [[Chemoinvestigative Belt]] - Department of Chemistry | ||
+ | * [[Electroinvestigative Belt]] - Department of Physics | ||
+ | To receive the belt speak with [[Usha]] again, messenger of [[Episkopos Lydia]] who first contacted you. | ||
== Map gallery == | == Map gallery == |
Latest revision as of 15:09, 5 August 2024
Institute of Tchort | |||||
An esoteric sciento-religous community.
| |||||
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Location information | |||||
Music | Halls of the Learned | ||||
Located in | Upper Underrail | ||||
Areas | Courtyard Offices East wing West wing Utility section | ||||
Connections | Upper Underrail (University station) Upper Underrail (Hole in west wing) Harpocrates Station Cytosine Outpost | ||||
Fast Travel | Upper Underrail metro (station) Rift (station underpassage) | ||||
NPCs | Eidein, Mediant Samuel, PI Schteff, PI Georgis, PI Rista, Episkopos Lydia, Efreitor Denzil, Praepostor Amelia, Rassophore Payam, Provost Vladan, Judicator Azarias
Merchants | ||||
|
The Institute of Tchort is a location in Upper Underrail, accessible via the orange metro line's University station.
Description
- This section needs expansion.
The institute used to be a Biocorp University, but it has been expanded and renovated considerably in the past decade of Tchortist occupation.
Courtyard
At the courtyard, there's a very diverse crowd of zoners seeking admission into the Institute.
- The Frowning Man carries a Coretech Pamphlet oddity, 3 XP.
- All tchortists carry an Eye of Tchort oddity, 3 XP
- Efreitor Denzil is the starting point of a quest line (starting with Return the Reaching Man) that will grant you access to the institute
- Praepostor Amelia (during your interview)
- Rassophore Payam will open the door of the institute at your request
- Other minor characters are Daphne, What, Detritus, Cale. Some of them can provide valuable information to understand what the tchortists are.
Offices
The north upper section of the Institute contains the offices.
- The large northwest office is Eidein's
- Along the south hallway, between the staircases:
- The SW room is Episkopos Lydia's office
- The SE room is inhabited by Provost Vladan and Judicator Azarias
- Along the north hallway:
- The NW office requires 65 Lockpicking. It has a file cabinet requiring 70 Lockpicking
- The central room is Praepostor Amelia's office
- File cabinet contains a random Psionic Mentor
- File cabinet contains a Hypercerebrix
- The east room requires 65 Lockpicking
East Wing
Upper east wing houses the investigation department's science laboratories, lecture halls and preservation department's armory.
Lower east wing houses the sleeping quarters and medical office.
Armory
The armory is located between east wing and offices. Take the stairs up west of the fountain at east wing main hall or take the eastern stairs down from offices. Mediant Samuel is the highest-ranking preservation officer in the Institute while the Harmost is visiting Deep Caverns. Efreitor Hanna is the local armory keeper.
Physics Lab
The physics laboratory is at the north end of east wing. Schteff is the principal investigator of this section. Investigator Kiro is an electronics merchant whose services you can use if you get permission from the principal investigator.
Chemistry Lab
The chemistry laboratory is at the east end of east wing. Georgis is the principal investigator of this section. Octavia is a chemical merchant whose services you can use if you get permission from the principal investigator.
- Shelves near Octavia contain three vials of Corrosive Acid
Genetics Lab
The genetics laboratory is at the south end of east wing. Rista is the principal investigator of this section. Investigator Vuk is a biology merchant whose services you can use if you get permission from the principal investigator.
- Freezer in the storeroom near Investigator Vuk (50 Hacking required) contains Blastema
Lecture halls
The halls are mostly quiet and empty. You can meet Percival from Core City here.
Sleeping quarters 1
- Linked to the Main Hall and Sleeping quarters 2
- The 4 doors on the west side each require 70 Lockpicking to open
- Northernmost locked room has a footlocker with a random Luxury Item and wardrobe with Tchortist Noble Robe
Sleeping quarters 2
Your bunk bed and also the Institute's medical office is located here.
- Linked to Sleeping quarters 1
- Your footlocker contains a Robe and an Eye of Tchort (oddity), 3 XP
- The two southwest rooms each require 70 Lockpicking
- The main bunkroom
- You can meet your bunkmate Lazy Lal here
- The west door requires 70 Lockpicking
- The medical are to the south:
- The doctor Jerre Franz buys and sells medicine
- The door to the storage room requires 70 Lockpicking
West Wing
Upper west wing houses the library. Most of the west wing is abandoned.
Lower east wing houses the refectory and entrance to utility section.
Eidein's library
The Institute's library dates back to a century, back when the Institute still was a Biocorp University. It has been expanded considerably since. Curator Nenna can be met in the library.
Library Terminal
The Library Terminal contains The Original Report, Important Dates (an overview of the Institute's notable events), Investigative Papers and Digital Literature. The Investigative Papers section contains Super Steel Refining Data and Blueprint: Regenerative Mixture, but to acquire them the player has to either have enough Hacking (100), pickpocket (53) the Library Propagator Card (Institute of Tchort) from the Tchortist Acolyte nearby or persuade (100) Curator Nenna to grant you access. The Digital Literature section of the Library Terminal contains references to literary works and movies.
- Mound - Dune
- Call of Evolution - Call of Cthulhu
- The Evdok Heresy - The Horus Heresy
- Surface Troopers - Starship Troopers
- Archon of the Genes - Lord of the Rings
- Brave New Zone - Brave New World
- Spirit of the Carapace - Ghost in the ShellVerify
- Foreigner - Alien
Refectory
The refectory is the Institute's canteen and kitchen.
- Linked to the Main Hall
- Theodore sells food here (but only from the other side of the counter)
- Most Tchortists carry an Eye of Tchort (oddity), 3 XP
Utility section 1
- Linked to the Refectory northern passage
- The south room:
- Has shelves containing an Old Diver's Helmet oddity, 2 XP
- Has a locker containing a Biocorp University Emblem oddity, 1 XP
Utility section 2
The utility section is accessible from refectory kitchen or utility section 2.
- South exit leads to Refectory kitchen
- West exit leads to Utility section 1
- The SE room:
- Has a file cabinet containing a Security Room Keycard (Institute of Tchort)
- Has a file cabinet containing a Ruined Textbook oddity, 1 XP
- Has a hidden box (8 Perception) with one Aegis, three Gizzard Enzymes
- Has a ventilation shaft leading to the NE room
- The NE room:
- Has a desk containing a Security Gate Keycard (Institute of Tchort) and an Encyclopedia Fragment oddity, 1 XP
- Has a ventilation shaft leading to the SE room
- Security room can be opened with 80 Hacking or with Security Room Keycard (Institute of Tchort)
- Security gate lock can be opened with 120 Hacking or with Security Gate Keycard (Institute of Tchort)
- Locker has some Bolts and a few Incendiary Bolts Mk III
- East exit (behind the security gate) leads to Utility section 3
Utility section 3
The utility section is accessible from utility section 2, secret ventilation shaft in West Wing or from Eidein's elevator area.
- Central room:
- Has enriched hypo kit with Enriched Health Hypo, Enriched Advanced Health Hypo and Enriched Super Health Hypo
- Has a file cabinet containing a Black Eye oddity, 1 XP
- Has a file cabinet containing a Ruined Textbook oddity, 1 XP
- One of the investigators carries Holding Cells Console Key Card (Institute)
- NW room:
- Has a file cabinet containing a random Psionic Mentor
- Has a hidden Morphine Shot (10 Perception)
- Has a box containing a Black Eye oddity, 1 XP
- Hidden ventilation shaft (8 Perception) in NE corner leads to West Wing, coil spider room
Genetic experiments are conducted in this forbidden laboratory, where some of the resulting creatures (called "rejects" by Tchortists) are detained. They can be freed by hacking the computer in the cells corridor (50 hacking skill needed), or by finding a key card on one of the scientists in another room.
Once the doors are open, rejects need to be directed to the hidden ventilation shaft by talking to the elder, named Sharp, and also mentioning the hole in the west wing as a possible escape route. Once the rejects are moving, they will be attacked on sight by any Tchortist guard, which prevents their escape.
It is possible to allow them to escape without revealing yourself to the Tchortists by creating a diversion. West of the cells is another ventilation shaft that leads north to another location in the same zone. Throwing a grenade there, or using a TNT charge, then sprinting back through the shaft to signal the rejects to move should give them just enough time to escape while the guards are investigating the explosion noise. On the other hand, attacking the guards, even stealthily, will turn all Tchortists hostile, since this is a controlled area. There is no quest associated to the rejects, and once they escaped they can't be seen ever again.
Quests
- Return the Reaching Man and Praepostor interview: Required to gain entrance to the Institute
- Strange tremors: Eventually strange tremors start shaking the Institute
While at the Institute, you may work for both the preservation and investigation departments.
Preservation
Mediant Samuel's jobs
Completing all of Mediant Samuel's tasks allows you to join the preservation section as a Rassophore. Joining the preservation section will grant both Tchortist Vathosphore Armor and Tchortist Rassophore Armor. To receive the armors speak with Efreitor Hanna.
Investigation
Physics lab (Principal Investigator Schteff)
Chemistry lab (Principal Investigator Georgis)
Genetics lab (Principal Investigator Rista)
Completing six tasks for the investigation section allows you to join the investigation section. Joining the investigation section will grant a belt according to the department you choose:
- Bioinvestigative Belt - Department of Genetics
- Chemoinvestigative Belt - Department of Chemistry
- Electroinvestigative Belt - Department of Physics
To receive the belt speak with Usha again, messenger of Episkopos Lydia who first contacted you.
Map gallery
Entrance and offices
East wing
West wing
- Main article: Institute of Tchort west wing
Most of the west wing is ruined and has been sealed off for decades.
Utility section
|