Difference between revisions of "Ferryman"
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{{Expedition}} | {{Expedition}} | ||
{{Character Infobox | {{Character Infobox | ||
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| portrait = xpbl_fm_l.png | | portrait = xpbl_fm_l.png | ||
| background = Seacave.png | | background = Seacave.png | ||
− | | health = | + | | health = 360 |
| shield = | | shield = | ||
| psipool = | | psipool = | ||
− | | image = | + | | image = ferryman.png |
| faction = | | faction = | ||
| roles = Ferryman | | roles = Ferryman | ||
− | | location = [[Mutie Refuge]] ( | + | | location = [[Mutie Refuge]] (B6)<br>[[Port Ceto]] (G1)<br>[[Black Sea]] (I8)<br>[[Black Sea]] (J11) |
+ | | abilities = [[Barrel Stare]]<br>[[Fragmented Chaos]]<br>[[Guard]]<br>[[Heavy Punch]]<br>[[Leading Shot]]<br>[[Wrestling]]<br>[[Yell]] | ||
| loot = | | loot = | ||
| quests = | | quests = | ||
| dialogfile = xpbl\ferryman.udlg | | dialogfile = xpbl\ferryman.udlg | ||
| shopfile = xpbl\ferryman.store | | shopfile = xpbl\ferryman.store | ||
+ | | | ||
+ | | actionpoints = 50 | ||
+ | | strength = 8 | ||
+ | | dexterity = 6 | ||
+ | | agility = 5 | ||
+ | | constitution = 8 | ||
+ | | perception = 9 | ||
+ | | will = 9 | ||
+ | | intelligence = 12 | ||
+ | | | ||
+ | | guns = 110 (156) | ||
+ | | throwing = 95 (150) | ||
+ | | melee = 80 (127) | ||
+ | | dodge = 75 (84) | ||
+ | | evasion = 30 (39) | ||
+ | | intimidation = 40 (56) | ||
}} | }} | ||
− | The '''Ferryman''' is a character in the [[Black Sea]]. | + | The '''Ferryman''' is a character in the [[Black Sea]]. His real name is randomized every playthrough. |
== Background == | == Background == | ||
− | + | Ferryman is exactly seventy years old. He spent many years in the sea, searching for relics and looking for truth. He is tolerated by all factions of the Black Sea, including [[Sørmirbæren]]. | |
+ | {{hiddensection|List of possible real names| | ||
+ | First name: James, Jack, Robert, Max, George, John, Thomas, Richard, William, Christopher, Steven, Daniel, Kenneth, Jeffrey, Scott<br> | ||
+ | Surname: Clark, Walker, Carter, Davis, Harris, Moore, Lewis, Tipton, Downing, Churchill, Murphy, Washington, Powell, Coleman, Foster | ||
+ | }} | ||
== Player interactions == | == Player interactions == | ||
=== Ferry location rotation === | === Ferry location rotation === | ||
− | He changes position every now and then. | + | He changes position every now and then. You can learn his location by contacting [[Yahota]] via [[NavCom Device|NavCom]] or asking [[Donnie]], the pirate merchant. If Ferryman has friendly enough attitude, player can also ask him for his radio frequency, allowing to contact Ferryman through NavCom. |
− | # | + | # [[Mutie Refuge]] (B6) |
− | # Port Ceto | + | # [[Port Ceto]] (G1) |
− | # | + | # Northeastern waters (I8) |
− | # Sørmirbæren geyser village | + | # Sørmirbæren geyser village (J11) |
=== Philosophy === | === Philosophy === | ||
− | + | The ferryman is not very talkative, but he can be persuaded to answer some of your questions ([[Persuasion]] option is enough). | |
− | + | After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective [[Intelligence]]). | |
* [[Philosophy]] | * [[Philosophy]] | ||
* [[Philosophy II]] | * [[Philosophy II]] | ||
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=== Trader inventory === | === Trader inventory === | ||
− | The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated. | + | The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated. His special merchandise can be unlocked after discussing philosophy with him or passing Intelligence check(8 effective required). |
{{Store inventory | {{Store inventory | ||
| sells = | | sells = | ||
− | * [[ | + | * Random [[Blueprints]] |
− | * [[ | + | * [[Siphoner Leather]] (Mutie Refuge) |
− | | cash = | + | * [[Greater Siphoner Leather]] (Mutie Refuge) |
+ | * [[Coagulation Shot]] (Port Ceto) | ||
+ | * [[Irongut]] (Port Ceto) | ||
+ | * [[Vehicle Repair Kit]] (Port Ceto) | ||
+ | * [[Sea Wyrm Scales]] (Northeastern waters) | ||
+ | * [[Bioluminous Marsh Honey]] (Northeastern waters) | ||
+ | * [[Bison Leather]] (Sørmirbæren geyser village) | ||
+ | * [[Bison Milk]] (Sørmirbæren geyser village) | ||
+ | * [[Lingula]] (Sørmirbæren geyser village) | ||
+ | | cash = 300 [[Stygian Coins]] | ||
| buys = | | buys = | ||
− | | mercantileskillchecks = | + | |
+ | * [[:Category:Plants and fungi|Plants or Fungi]] | ||
+ | * [[:Category:Medicine|Medicines]] | ||
+ | * [[:Category:Blueprints|Blueprints]] | ||
+ | * [[:Category:Bullets|Bullets or shells]] (always) | ||
+ | |||
+ | | mercantileskillchecks = | ||
| specialmerchandise = | | specialmerchandise = | ||
* [[Double-barreled Shotgun]] | * [[Double-barreled Shotgun]] | ||
+ | * [[Anchor Pendant]] oddity | ||
+ | * [[Glass Float]] oddity | ||
}} | }} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery widths=200px heights=127px> | ||
+ | ferryman boat.png | The ferryman's boat | ||
+ | </gallery> | ||
{{NPCs navbox}} | {{NPCs navbox}} | ||
[[Category:Characters]] | [[Category:Characters]] |
Latest revision as of 08:30, 8 July 2024
Ferryman | |||||||||
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Biography | |||||||||
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Role | Ferryman | ||||||||
Location | Mutie Refuge (B6) Port Ceto (G1) Black Sea (I8) Black Sea (J11) | ||||||||
Abilities | Barrel Stare Fragmented Chaos Guard Heavy Punch Leading Shot Wrestling Yell | ||||||||
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The Ferryman is a character in the Black Sea. His real name is randomized every playthrough.
Background
Ferryman is exactly seventy years old. He spent many years in the sea, searching for relics and looking for truth. He is tolerated by all factions of the Black Sea, including Sørmirbæren.
List of possible real names |
First name: James, Jack, Robert, Max, George, John, Thomas, Richard, William, Christopher, Steven, Daniel, Kenneth, Jeffrey, Scott |
Player interactions
Ferry location rotation
He changes position every now and then. You can learn his location by contacting Yahota via NavCom or asking Donnie, the pirate merchant. If Ferryman has friendly enough attitude, player can also ask him for his radio frequency, allowing to contact Ferryman through NavCom.
- Mutie Refuge (B6)
- Port Ceto (G1)
- Northeastern waters (I8)
- Sørmirbæren geyser village (J11)
Philosophy
The ferryman is not very talkative, but he can be persuaded to answer some of your questions (Persuasion option is enough). After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective Intelligence).
Trader inventory
The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated. His special merchandise can be unlocked after discussing philosophy with him or passing Intelligence check(8 effective required).
Notable items sold | Looking to buy |
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Cash available | |
300 Stygian Coins | |
Notable special merchandise | |
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Gallery