Difference between revisions of "Ferryman"
(added health, background, some missing abilities and cleaned up a bit) |
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{{Expedition}} | {{Expedition}} | ||
{{Character Infobox | {{Character Infobox | ||
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| portrait = xpbl_fm_l.png | | portrait = xpbl_fm_l.png | ||
| background = Seacave.png | | background = Seacave.png | ||
− | | health = | + | | health = 360 |
| shield = | | shield = | ||
| psipool = | | psipool = | ||
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| faction = | | faction = | ||
| roles = Ferryman | | roles = Ferryman | ||
− | | location = [[Mutie Refuge]] (B6)<br>[[Port Ceto]] ( | + | | location = [[Mutie Refuge]] (B6)<br>[[Port Ceto]] (G1)<br>[[Black Sea]] (I8)<br>[[Black Sea]] (J11) |
− | | abilities = [[Barrel Stare]]<br>[[Fragmented Chaos]]<br>[[Guard]]<br>[[Leading Shot]]<br>[[Yell]] | + | | abilities = [[Barrel Stare]]<br>[[Fragmented Chaos]]<br>[[Guard]]<br>[[Heavy Punch]]<br>[[Leading Shot]]<br>[[Wrestling]]<br>[[Yell]] |
| loot = | | loot = | ||
| quests = | | quests = | ||
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== Background == | == Background == | ||
− | + | Ferryman is exactly seventy years old. He spent many years in the sea, searching for relics and looking for truth. He is tolerated by all factions of the Black Sea, including [[Sørmirbæren]]. | |
− | |||
== Player interactions == | == Player interactions == | ||
=== Ferry location rotation === | === Ferry location rotation === | ||
− | He changes position every now and then. | + | He changes position every now and then. You can learn his location by contacting [[Yahota]] via [[NavCom Device|NavCom]] or asking [[Donnie]], the pirate merchant. If Ferryman has friendly enough attitude, player can also ask him for his radio frequency, allowing to contact Ferryman through NavCom. |
− | # | + | # [[Mutie Refuge]] |
− | # Port Ceto | + | # [[Port Ceto]] |
− | # | + | # Northeastern waters |
# Sørmirbæren geyser village | # Sørmirbæren geyser village | ||
=== Philosophy === | === Philosophy === | ||
− | The ferryman is not very talkative, but he can be persuaded to answer some of your questions ([[Persuasion]] is enough). | + | The ferryman is not very talkative, but he can be persuaded to answer some of your questions ([[Persuasion]] option is enough). |
After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective [[Intelligence]]). | After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective [[Intelligence]]). | ||
* [[Philosophy]] | * [[Philosophy]] |
Revision as of 07:06, 24 August 2022
Ferryman | |||||||
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Biography | |||||||
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Role | Ferryman | ||||||
Location | Mutie Refuge (B6) Port Ceto (G1) Black Sea (I8) Black Sea (J11) | ||||||
Abilities | Barrel Stare Fragmented Chaos Guard Heavy Punch Leading Shot Wrestling Yell | ||||||
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The Ferryman is a character in the Black Sea. His real name is randomized every playthrough.
Background
Ferryman is exactly seventy years old. He spent many years in the sea, searching for relics and looking for truth. He is tolerated by all factions of the Black Sea, including Sørmirbæren.
Player interactions
Ferry location rotation
He changes position every now and then. You can learn his location by contacting Yahota via NavCom or asking Donnie, the pirate merchant. If Ferryman has friendly enough attitude, player can also ask him for his radio frequency, allowing to contact Ferryman through NavCom.
- Mutie Refuge
- Port Ceto
- Northeastern waters
- Sørmirbæren geyser village
Philosophy
The ferryman is not very talkative, but he can be persuaded to answer some of your questions (Persuasion option is enough). After talking to him long enough you can ask him about his peculiar philosophy. By doing so you can obtain one of the Philosophy feats (tier depends on your chosen dialogue options and Player's effective Intelligence).
Trader inventory
The ferryman is a trader. His stock changes based on his location and whether the muties, pirates or Sørmirbæren have been defeated. His special merchandise can be unlocked after discussing philosophy with him or passing Intelligence check(8 effective required).
Notable items sold | Looking to buy |
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Cash available | |
300 Stygian Coins | |
Notable special merchandise | |
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Gallery