Difference between revisions of "Characters"
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== Description == | == Description == | ||
− | Most friendly and neutral characters have dialogue and even minor characters have some in form of floating text. Some characters have [[quests]] for the player, and some also provide special services to the player and others - for example [[ | + | Most friendly and neutral characters have dialogue and even minor characters have some in form of floating text. Some characters have [[quests]] for the player, and some also provide special services to the player and others - for example [[Merchants|trading]], healing and [[fast travel]] between distant areas (boat ferry). |
== Disposition == | == Disposition == | ||
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! Color !! Description | ! Color !! Description | ||
|- | |- | ||
− | !style="color:#000; background-color: | + | ! <div style="color:#000; background-color:{{TimelapseColors|AttitudeColors.Ally}};">Ally</div> |
− | | | + | | Allied character will usually fight alongside you, but may not always be hostile towards the same factions as the player. |
|- | |- | ||
− | !style="color:#000; background-color: | + | ! <div style="color:#000; background-color:{{TimelapseColors|AttitudeColors.Friendly}};">Friendly</div> |
− | | | + | | Friendlies. Usually animals such as dogs, or rathounds while wearing [[Rathound Regalia]]. |
|- | |- | ||
− | !style="color:#000; background-color: | + | ! <div style="color:#000; background-color:{{TimelapseColors|AttitudeColors.Neutral}};">Neutral</div> |
| Neither friendly or unfriendly. | | Neither friendly or unfriendly. | ||
|- | |- | ||
− | !style="color:#000; background-color: | + | ! <div style="color:#000; background-color:{{TimelapseColors|AttitudeColors.Unfriendly}}; padding:0 1em;">Unfriendly</div> |
| Not openly hostile, but might get provoked easily and turn hostile. | | Not openly hostile, but might get provoked easily and turn hostile. | ||
|- | |- | ||
− | !style="color:#000; background-color: | + | ! <div style="color:#000; background-color:{{TimelapseColors|AttitudeColors.Hostile}};">Hostile</div> |
| Openly hostile, trying to kill you. | | Openly hostile, trying to kill you. | ||
|- | |- | ||
| | | | ||
|- | |- | ||
− | !style="color:#000; background-color: | + | ! <div style="color:#000; background-color:BurlyWood;">Object</div> |
| Cameras, explosive barrels and other objects with hit points. | | Cameras, explosive barrels and other objects with hit points. | ||
|} | |} | ||
+ | |||
+ | Note that characters will turn hostile if the player causes damage to them. This includes indirect sources, such as walking into ground [[fire]] from a [[Molotov Cocktail]] the player previously threw. The main exceptions to this are governed by [[Zone Control]] rules. | ||
{{NPCs navbox}} | {{NPCs navbox}} | ||
− | [[Category: Characters| | + | {{Mentioned characters navbox|collapsed}} |
+ | {{Minor NPCs navbox|collapsed}} | ||
+ | [[Category: Characters| Characters]] |
Latest revision as of 05:10, 2 July 2019
- For an alphabetical list of characters, see Category:Characters.
Characters or NPCs are the various non-player characters populating the world of Underrail.
Description
Most friendly and neutral characters have dialogue and even minor characters have some in form of floating text. Some characters have quests for the player, and some also provide special services to the player and others - for example trading, healing and fast travel between distant areas (boat ferry).
Disposition
The attitude of a character (or a creature) towards the player is shown in their name bar color.
Color | Description |
---|---|
Ally
|
Allied character will usually fight alongside you, but may not always be hostile towards the same factions as the player. |
Friendly
|
Friendlies. Usually animals such as dogs, or rathounds while wearing Rathound Regalia. |
Neutral
|
Neither friendly or unfriendly. |
Unfriendly
|
Not openly hostile, but might get provoked easily and turn hostile. |
Hostile
|
Openly hostile, trying to kill you. |
Object
|
Cameras, explosive barrels and other objects with hit points. |
Note that characters will turn hostile if the player causes damage to them. This includes indirect sources, such as walking into ground fire from a Molotov Cocktail the player previously threw. The main exceptions to this are governed by Zone Control rules.
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