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« on: November 14, 2023, 09:18:06 am »
I will preface this by saying everyone has their own preference, so what I dint not appealing might be the best for someone else. This is just my feeling about the new weapon type.
Lets start with Pros:
- Best AP to damage ratio in whole game, bar none. You can get 80+ damage per non-crit bullet at lvl 10, and shoot 11-13 of them at lvl 10. With 80%+ accuracy. For 25 AP. This means you can deal 2K damage per turn, without any AP boosts at lvl 10. No other weapon type can match that. And you scale well from that as well in the end game.
- LMG sound is satisfying.
And now the cons:
- Burst feels unreliable as AoE weapon. Its has similar mechanics as shotgun but shotgun felt way more reliable in its AoE cone capabilities. LMG should honestly feel way more controlled compared to shotgun, but that might be not doable in current engine.
- There are no active feats useable with LMG. Each other weapon type has at least one (often 3-4) active feats useable. This makes gameplay feel bland as you lack tactical options and it diminishes "Fun factor" greatly.
- You are shoehorned into metal armour (or heavy tact vest) due to heavy metal feat. You might argue lightning punches or heavyweight does similar thing, but the bonus damage from heavy metal is so significant that you would be crippling yourself on purpose not taking it. It also means you cant have AR/pistol as sidearm leading to next point
- Lack of possible sidearm and ability to shoot fewer bullets meant in mid game (and even in late game as bullets rarely become plentiful), you either use sledge (skill points issue), or have minigun as "sidearm" as it actually shoots way less ammo when used from time to time to finish off wounded enemies.
Overall they feel too close to shotguns, but lack the finese shotguns can provide, while pushing you into singular playstyle.